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Re: The Wrecked Graveyard 1.0
Posted: Sun Nov 25, 2012 11:02 am
by Cleb
Wow that looks good, you could also make his sprint super fast for the same effect

Re: The Wrecked Graveyard 1.0
Posted: Sun Nov 25, 2012 12:03 pm
by Zapattack1234
hey long time no see man

! and i might make him sprint fast as well as jump fast but i think that might make him slightly overpowered

Re: The Wrecked Graveyard 1.0
Posted: Mon Nov 26, 2012 6:11 pm
by Cleb
haha yeah its been a long time

I haven't modded in a while, Im taking a break, but will probably be back soon because thats usually what happens to me after a month or so
anyways overpowered is okay in my opinion because the republic side
is supposed to get hopelessly slaughtered right? Though maybe make the republics weapons a bit more powerful and/or have a higher rate of fire. Also having local zombies coming out of crypts like I said in the beta thread would really be cool and make it even harder for the republic to win.

Re: The Wrecked Graveyard 1.0
Posted: Mon Nov 26, 2012 8:19 pm
by Zapattack1234
Yeah that would be great, but could i please have a link for that "crypt" asset that i could spawn the zombies from?

Re: The Wrecked Graveyard 1.0
Posted: Mon Nov 26, 2012 9:15 pm
by Cleb
Well, there isn't an actual model for it, but there is a crypt room and broken coffin in the bf1 rhen var assets, located
here, you don't need bf1, the bf1 mod tools are set up the same way as the bf2 ones (I recommend just copying all of the worlds from the bf1 assets and pasting them into the bf2 assets worlds folder) and you can cut the ground using terrain cutter found
here, you can resize these with the msh.option file and odf file. Stairs to the surface, I'm sure that somewhere in the bf1 or bf2 assets there is stairs to fit, if not then you can always request some... I would make stairs myself if I wasn't so bad at modeling rooms...
Sorry if I led you to believe that there was a pre made model, but unfortunately there isn't

but hopefully these links will help

and I think someone else mentioned zombies somewhere if not then a reskin of maybe a tusken raider would look nice
hope this helps
Re: The Wrecked Graveyard 1.0
Posted: Mon Nov 26, 2012 10:10 pm
by Zapattack1234
Yeah man this is great

thanks for the help i really appreciate it

Zombie 5o1st
Posted: Tue Dec 04, 2012 5:52 pm
by FlabsOnFire49
U should try an add a tunnel thats goes to a native command post that spawns Zombie Clones. 5o1st plz

.
Re: The Wrecked Graveyard 1.0
Posted: Tue Dec 04, 2012 7:55 pm
by Zapattack1234
i am in the process of doing that currently but not with 501st clones
Re: The Wrecked Graveyard 1.0
Posted: Tue Dec 04, 2012 7:57 pm
by FlabsOnFire49
zap u can also add some zombie jedi? that would be cool?

Re: The Wrecked Graveyard 1.0
Posted: Tue Mar 05, 2013 7:08 pm
by Zapattack1234
Its been a while. Welcome back. Since my last update, which was a while ago i have added a huge full moon that will glow in the sky above the graveyard. Im also retexturing many parts of the buildings on my map to make them look more abandoned, as well as adding some new locals who would like nothing more then to eat your brains.....dont open their crypt

. If i have the time i plan on adding more units to the graveyard team, also some localization. *note* this map WILL NOT be released until next halloween....so be ready when it comes cause this time it will be perfect.
I also posted something on the request thread asking anyone if they were interested in making a skeleton model for me (my skills when it comes to modeling suck)
Re: The Wrecked Graveyard 1.0
Posted: Wed Mar 06, 2013 11:02 am
by Cleb
One suggestion I have (based off the beta you released a while back) is to add a lot more gravestones. I remember the map being quite empty and it would be nice to have a crowded graveyard with lots of different gravestones. Even if you are really bad at modeling like me, making a bunch of different (simple) gravestones isn't that hard

Re: The Wrecked Graveyard 1.0
Posted: Wed Mar 06, 2013 11:07 am
by Zapattack1234
Yeah, I probably could try and make some gravestone models

and I have put many more gravestones around the map (including outside the graveyard).
Re: The Wrecked Graveyard 1.0
Posted: Wed Mar 06, 2013 6:06 pm
by DarthSolous
I'm pretty sure there were some gravestone assets released a while back either on GT or SWBFGamers.
EDIT: I just remembered I have them on my pc. If you'd like, I can reupload to Mediafire.
Re: The Wrecked Graveyard 1.0
Posted: Thu Mar 07, 2013 7:43 am
by Zapattack1234
DarthSolous wrote:I'm pretty sure there were some gravestone assets released a while back either on GT or SWBFGamers.
EDIT: I just remembered I have them on my pc. If you'd like, I can reupload to Mediafire.
That would be awesome!

Re: The Wrecked Graveyard 1.0
Posted: Thu Mar 07, 2013 10:12 pm
by DarthSolous
I just re-uploaded the assets.
Here's the link:
http://www.mediafire.com/?izal56dp2tdf9dy
There aren't very many in there, but the assets include two tombstones and one cross.
Re: The Wrecked Graveyard 1.0
Posted: Thu Mar 07, 2013 11:49 pm
by Cleb
Erm, those were assets that were made by Bob for zap for this exact map a few months ago.

I think those are already in zaps map.

Re: The Wrecked Graveyard 1.0
Posted: Fri Mar 08, 2013 3:36 am
by DarthSolous

I forgot he released them. Derp!
There might be some other grave assets on Gametoast, SWBFGamers, or some other site.
Srry lol
Re: The Wrecked Graveyard 1.0
Posted: Fri Mar 08, 2013 7:50 am
by Zapattack1234
Yeah I already have those in my map, but thanks anyway

Re: The Wrecked Graveyard 1.0
Posted: Fri Mar 08, 2013 8:01 pm
by DarthSolous
Re: The Wrecked Graveyard 1.0
Posted: Sat Mar 09, 2013 1:37 am
by Zapattack1234
DarthSolous wrote:
That's hilarious

(you're not stupid though don't be to hard on yourself)