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Kaminownage release!

Posted: Tue Dec 18, 2007 2:41 pm
by tsurugi13
Just released! :mrgreen:
http://hosted.filefront.com/tsurugi13
Please post comments!

Re: Kaminownage release!

Posted: Tue Dec 18, 2007 3:46 pm
by Death_Commando
Do you have any screens?

Re: Kaminownage release!

Posted: Tue Dec 18, 2007 3:56 pm
by tsurugi13
Sure!

Re: Kaminownage release!

Posted: Tue Dec 18, 2007 4:17 pm
by SilvaDalek
Glad to see it released.

You said next week not next day :roll:.

Re: Kaminownage release!

Posted: Tue Dec 18, 2007 4:24 pm
by HobGoblin_264
This map is really fun, you should really mod the rebels. Also, try to conect the bridges alittle better.

Re: Kaminownage release!

Posted: Tue Dec 18, 2007 5:10 pm
by tsurugi13
I will in the next release.
:runaway:

Re: Kaminownage release!

Posted: Tue Dec 18, 2007 5:45 pm
by MandeRek
Looks cool... Nice first map... The skins are 'glowing', that can be solved, but i like it actually... It make them look rainy :P


Edit: The mandalorian jedi, do both gun and lightsaber work? I know dann did it also in Boras, but i can't get it working, can you please explain how you did that?! :runaway:

Re: Kaminownage release!

Posted: Tue Dec 18, 2007 6:15 pm
by tsurugi13
Umm... I just added the lightsaber as his second weap. It's a little glitchy, but it works sometimes. :angel:

Re: Kaminownage release!

Posted: Tue Dec 18, 2007 8:19 pm
by Maveritchell
MandeRek wrote:Edit: The mandalorian jedi, do both gun and lightsaber work? I know dann did it also in Boras, but i can't get it working, can you please explain how you did that?! :runaway:
Having a gun and a lightsaber as primary weapons is possible, it just messes around with the keymap. If you have both, then you can't have a secondary and you must make the lightsaber the second primary weapon.

Re: Kaminownage release!

Posted: Wed Dec 19, 2007 3:56 pm
by MandeRek
Great! Can you still give it anims though?

Re: Kaminownage release!

Posted: Wed Dec 19, 2007 4:41 pm
by SilvaDalek
It turns up as the blank first munge map (ya know with four cps and a few yavin textures . . .)

Anyone else had this problem?

Re: Kaminownage release!

Posted: Wed Dec 19, 2007 9:47 pm
by tsurugi13
It should only do that on CW. Does anyone know how to make CW un-choosable? :cpu:

Re: Kaminownage release!

Posted: Wed Dec 19, 2007 10:10 pm
by SilvaDalek
take out cw_lvl_ or something like that

Kaminownage v2 release!

Posted: Thu Dec 20, 2007 4:07 pm
by tsurugi13
The new version includes mods for the rebels, cleaned up platforms and a smoother bridge, not to mention the walk speed and jump height changes! Hope you like it! :thumbs:

Screens coming as soon as possible! :runaway:

Re: Kaminownage v2 release!

Posted: Thu Dec 20, 2007 4:21 pm
by Death_Commando
No dl link and hurry u pwith the screens :yes:

Re: Kaminownage v2 release!

Posted: Thu Dec 20, 2007 4:27 pm
by Maveritchell
Just a tip, if you're releasing two "different" versions of a map within two days of each other, you may want to do some real bugtesting or beta testing instead of just releasing a ton of different versions.

That being said, I'm going to merge your two threads since they were made so close together.

Re: Kaminownage release!

Posted: Thu Dec 20, 2007 4:43 pm
by tsurugi13