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About glow [Solved]
Posted: Fri Nov 14, 2014 11:48 pm
by ForceMaster
Hi GT! I'm working in a new mod that requires ussing glow for units (some parts) and vehicles (some parts) or at least a constant/no shaded material. I've tried hexediting the msh (placing 02, 0a and 0b in the 5th place after "B") with separate textures but not work for me. Can someone helpme?
(note: the glow in props works perfectly with those hex/flags)
Re: About glow
Posted: Sat Nov 15, 2014 12:48 am
by MileHighGuy
This thread might help you about the non shaded material
http://www.swbfgamers.com/index.php?top ... 7#msg91427
About the glow, I thought the flag was 02? Here's the link just in case... You probably know more about hex editing than I do
viewtopic.php?f=27&t=24851&p=397720#p279620
Re: About glow
Posted: Sat Nov 15, 2014 1:08 am
by Maveritchell
I've never had an issue with Rep's Meshtool (
http://www.gametoast.com/viewtopic.php?f=64&t=14857) glow flag, which ends up being 0B. You may want to run your mesh through meshtool (assuming your glowing piece has its own material) and do a quick comparison.
Re: About glow
Posted: Mon Nov 17, 2014 6:15 pm
by ForceMaster
Ok, it works! The problem (I think) was the -overridetexture option in the .msh.OPTION, I delete it and works... for some reason... Thanks! (also works with vehicles).