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Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 2:02 pm
by Deviss
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 2:33 pm
by Nova Hawk
Omg, thank you! Yes! Will download!!
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 2:38 pm
by Guest
OFFTOPIC:
if you have too many maps in your addon folder and patch 1.3 installed it will tell you you have too many missions and some of then wont show up, without the patch some older maps would simply crsh if you got too much stuff in your addon folder, so i suggest you to cut some of your maps and paste them in some backup folder
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 2:42 pm
by Fluffy_the_ic
Lol, I just did that about 10 minutes ago.
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 2:43 pm
by Nova Hawk
negah wrote:OFFTOPIC:
if you have too many maps in your addon folder and patch 1.3 installed it will tell you you have too many missions and some of then wont show up, without the patch some older maps would simply crsh if you got too much stuff in your addon folder, so i suggest you to cut some of your maps and paste them in some backup folder
I don't have that many addon maps, but that is a good suggestion.
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 4:27 pm
by lesovikk1
ok mine is fine (except i crash(screen freeze)on yavin 4 online)well you may have installed the mod wrong reinstall it use the readme well.......yes to many addon maps i get that messege alot so i need to delete some maps so try just having the conversion and this mod then add some new maps
also if you have any earlyer versions then that could be your problem...if you get a ctd then you have still got the earlyer versions...
offtopic:
arc_commander this is your final version...what are you going to do now go into maps with these assets?
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 4:34 pm
by GTX
Excellent! Love your work man.
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 6:15 pm
by 666rulerofclones
o man o man o man! its finally out!

great work! i will definantly try this out!!!!

Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 7:00 pm
by Super_Clone
ARC_Commander wrote:After countless months of work, here is the completed edition of my first, and final, Battlefront mod.
*crys* this, is awesome, so awesome, i have lost all emotion, even tho im crying cause you arnt gonna make any more mods, that is the only acception.....
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 7:04 pm
by obiboba3po
jeez man, this mod is just amazing. i absolutely am adoring that rifle, i havent played it too much, so i cant wait to discover new and greater things!

Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 7:33 pm
by Nova Hawk
I've played a lot of the maps, and gotta say, WELL DONE! I love a lot of the units, but one thing: How come the dark trooper is skinned white?? I mean, it would make more sense to leave him as is.
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 7:49 pm
by ARC_Commander
I'm glad you all like it, it feels great knowing that my final SWBF2 mod is a success.
I don't think that I'll make any more mods (or maps) after this. I'm afraid that I'll get too far into the details (as I did with BFX), and the project will end up dragging on for months and months.
I made the Dark Trooper white because I thought it looked cooler.

It didn't really match the rest of the Imperial side, anyway, and I think that a white Dark Trooper does look better than a gray one.
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 8:10 pm
by Deviss
how this is your final version... will you realese the assets used for this mod??
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 8:23 pm
by ARC_Commander
I might release the assets, under the condition that no one continues BFX. (Unless they manage to add it to Conversion Pack, then I would allow that.)
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 8:59 pm
by Nova Hawk
Adding it to the Conversion Pack would be cool.
Hey ARC, I played Dagobah w/ the 41st but I gotta ask, why did you choose that legion for there? Wouldn't the 91st be better suited for that planet?
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 9:04 pm
by Darth Revan
ARC this is awesome
Especially love space
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 9:09 pm
by Fluffy_the_ic
41st=Camo (Dark, light, and medium green, but mostly dark)
91st=White+red (Bright and 2nd most visible color)
Dagobah=swamp (Darkness and dark green)
41st+Dagobah=WIN
91st+Dagobah=PHAIL
and besides, even normally:
41st>91st <opinion
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 9:24 pm
by Sparta
This is still one of the greatest mods ever made for this game. You've taken everything we know about SWBF and turned it on it's head, something few mods have ever done before. All I can say is well-done, Arc, nice work.
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 10:23 pm
by ARC_Commander
Fluffy_the_ic wrote:41st=Camo (Dark, light, and medium green, but mostly dark)
91st=White+red (Bright and 2nd most visible color)
Dagobah=swamp (Darkness and dark green)
41st+Dagobah=WIN
91st+Dagobah=PHAIL
and besides, even normally:
41st>91st <opinion
Well stated.
Re: Battlefront Extreme 2.2 Final
Posted: Tue Dec 23, 2008 11:09 pm
by Fluffy_the_ic
ARC_Commander wrote:Fluffy_the_ic wrote:41st=Camo (Dark, light, and medium green, but mostly dark)
91st=White+red (Bright and 2nd most visible color)
Dagobah=swamp (Darkness and dark green)
41st+Dagobah=WIN
91st+Dagobah=PHAIL
and besides, even normally:
41st>91st <opinion
Well stated.
Thanks

I found that the vultures on Hoth CW are a little powerful. But that's really my only gripe. Everything else. PERFECT.
Also, can we have a list of what heroes and clone legions are on which maps, or are we gonna hafta do that ourselves?