Re: Natural Map Pack
Posted: Sun Apr 24, 2011 3:13 pm
Great update, the new Clone Wars assets fit exactly with this map 
Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
Maveritchell wrote:Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
THEWULFMAN wrote:Maveritchell wrote:Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
Offtopic: In Ryloth: Nabat 2.0, I use AP-PTs, sadly the T1-B is too big for the map, so I use the DT aac-1.
Ontopic: I think your doing a great job on these maps,I do have 1 quarrel, and thats correlia. It looks great, but, its been done just like that before more than 1 time, I kinda wanted to see something new from corellia.
Most of the maps that support vehicles will of course also have Dark Times vehicles. Those are Corellia, Jarolla and Vemona.Maveritchell wrote:Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.
Do you have an idea or suggestions on what you would like to see?THEWULFMAN wrote:I do have 1 quarrel, and thats correlia. It looks great, but, its been done just like that before more than 1 time, I kinda wanted to see something new from corellia.
Thanks. I wasn't sure whether it's spelled with one or two 'L's. It has been fixed on the map.Lagomorphia wrote:One thing I noticed though: You've spelt Ilum with two 'L's.
For now, no. I would have to increase the size of the boundarys for these, which I'd like to avoid. And for the bigger maps like Vemona, theres the problem with the rocks. You wouldn't be able to fly there.Alpha347 wrote:So if we're talking about vehicles, I would ask if there will be fighters in any map.
I'll be waiting 'till you release it. Is there already a topic on it? Just to have more infos (and maybe screenies).THEWULFMAN wrote: My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.
Alpha347 wrote:First of all, that vehicle "fits" perfectly the map.![]()
I'll be waiting 'till you release it. Is there already a topic on it? Just to have more infos (and maybe screenies).THEWULFMAN wrote: My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.
@ Pic #2: Why is the CP in the waaay in the corner?TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TEmodmaster13 wrote:You should add some clouds to Corellia. Also, you said their are gonna be the bigger vehicles added to this map. What are those vehicles?![]()
Can't wait to play this!
Update:
I really liked some of the things in the Clone Wars assets released a few days ago. I thought some would fit pretty well in my maps
I think I will also add some to Vemona.Hidden/Spoiler:
Ah, I just forgot to move the CP after I placed the building. Good find, thanks.modmaster13 wrote:@ Pic #2: Why is the CP in the waaay in the corner?