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Re: Natural Map Pack

Posted: Sun Apr 24, 2011 3:13 pm
by [Padawan]Helkaan
Great update, the new Clone Wars assets fit exactly with this map :thumbs:

Re: Natural Map Pack

Posted: Mon Apr 25, 2011 2:11 am
by Alpha347
Awesome maps really.

I like those Star Destroyers in Corellia sky.

Re: Natural Map Pack (24 glamour shots)

Posted: Mon Apr 25, 2011 11:30 am
by Maveritchell
TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.

Re: Natural Map Pack (24 glamour shots)

Posted: Mon Apr 25, 2011 12:02 pm
by THEWULFMAN
Maveritchell wrote:
TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.

Offtopic: In Ryloth: Nabat 2.0, I use AP-PTs, sadly the T1-B is too big for the map, so I use the DT aac-1.

Ontopic: I think your doing a great job on these maps, :thumbs: I do have 1 quarrel, and thats correlia. It looks great, but, its been done just like that before more than 1 time, I kinda wanted to see something new from corellia. :?

Re: Natural Map Pack

Posted: Mon Apr 25, 2011 12:58 pm
by Lagomorphia
The screenshots look really good! One thing I noticed though: You've spelt Ilum with two 'L's.

Re: Natural Map Pack (24 glamour shots)

Posted: Mon Apr 25, 2011 1:17 pm
by Alpha347
THEWULFMAN wrote:
Maveritchell wrote:
TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.

Offtopic: In Ryloth: Nabat 2.0, I use AP-PTs, sadly the T1-B is too big for the map, so I use the DT aac-1.

Ontopic: I think your doing a great job on these maps, :thumbs: I do have 1 quarrel, and thats correlia. It looks great, but, its been done just like that before more than 1 time, I kinda wanted to see something new from corellia. :?

So if we're talking about vehicles, I would ask if there will be fighters in any map.

I liked BF1 flying over the battle, dogfighting and bombing, and I totally miss it in BF2 - one of the biggest error made.

Considering there is no technical reason to remove them, it is totally a lack.


Thanks for listening.

PS: I love Felucia in the night, and sunny Jarolla... hope there will be vehicles.

Re: Natural Map Pack

Posted: Mon Apr 25, 2011 1:24 pm
by TK432
Maveritchell wrote:Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.
Most of the maps that support vehicles will of course also have Dark Times vehicles. Those are Corellia, Jarolla and Vemona.
Hidden/Spoiler:
Image
THEWULFMAN wrote:I do have 1 quarrel, and thats correlia. It looks great, but, its been done just like that before more than 1 time, I kinda wanted to see something new from corellia. :?
Do you have an idea or suggestions on what you would like to see?
Thanks for the critism.
Lagomorphia wrote:One thing I noticed though: You've spelt Ilum with two 'L's.
Thanks. I wasn't sure whether it's spelled with one or two 'L's. It has been fixed on the map.
Alpha347 wrote:So if we're talking about vehicles, I would ask if there will be fighters in any map.
For now, no. I would have to increase the size of the boundarys for these, which I'd like to avoid. And for the bigger maps like Vemona, theres the problem with the rocks. You wouldn't be able to fly there.

Re: Natural Map Pack

Posted: Mon Apr 25, 2011 2:21 pm
by THEWULFMAN
Well, for corelllia you take my idea :P

Or I can come up with a new idea :?

Screw it, I wont be making my corellia map anytime soon so I might as well scrap what I have.

My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.

Re: Natural Map Pack

Posted: Mon Apr 25, 2011 3:09 pm
by TK432
This is seriously a nice idea. But it'd force me to start the new map from scratch. I want to release the pack this week, so a whole new map isn't really a option for me. Although it does sound good.

Re: Natural Map Pack

Posted: Mon Apr 25, 2011 5:35 pm
by Alpha347
First of all, that vehicle "fits" perfectly the map. :wink:
THEWULFMAN wrote: My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.
I'll be waiting 'till you release it. Is there already a topic on it? Just to have more infos (and maybe screenies).

Re: Natural Map Pack

Posted: Mon Apr 25, 2011 5:40 pm
by THEWULFMAN
Alpha347 wrote:First of all, that vehicle "fits" perfectly the map. :wink:
THEWULFMAN wrote: My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.
I'll be waiting 'till you release it. Is there already a topic on it? Just to have more infos (and maybe screenies).

Offtopic: Since its only about 20% done I could not start a topic, you have to have it at least 50% done before you start a WIP thread. Its in the rules :wink: :themoreyouknow:

Re: Natural Map Pack (24 glamour shots)

Posted: Mon Apr 25, 2011 7:30 pm
by modmaster13
TK432 wrote:
modmaster13 wrote:You should add some clouds to Corellia. Also, you said their are gonna be the bigger vehicles added to this map. What are those vehicles? :?

Can't wait to play this! :cpu:
The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE

Update:

I really liked some of the things in the Clone Wars assets released a few days ago. I thought some would fit pretty well in my maps
Hidden/Spoiler:
Image

Image
I think I will also add some to Vemona.
@ Pic #2: Why is the CP in the waaay in the corner?

Re: Natural Map Pack

Posted: Tue Apr 26, 2011 1:40 am
by Sky_216
Whoa, those new CW asset buildings look excellent... O.o

Re: Natural Map Pack (24 glamour shots)

Posted: Tue Apr 26, 2011 5:35 am
by TK432
modmaster13 wrote:@ Pic #2: Why is the CP in the waaay in the corner?
Ah, I just forgot to move the CP after I placed the building. Good find, thanks.

Re: Natural Map Pack

Posted: Tue Apr 26, 2011 5:47 am
by Lephenix
The last updates are great :thumbs: , especially the clone wars objects

Re: Natural Map Pack

Posted: Tue Apr 26, 2011 8:18 am
by Anakin
wow you made a great job while i was off.

will there be a release with all maps or will there be a release where you can deside what map you like and what not.

i like best corellia and illum

Re: Natural Map Pack

Posted: Tue Apr 26, 2011 2:54 pm
by acryptozoo
looks great with those new models :D

Re: Natural Map Pack

Posted: Thu Apr 28, 2011 9:29 pm
by modmaster13
I still can't wait! :faint:

Re: Natural Map Pack

Posted: Fri Apr 29, 2011 3:48 pm
by hunpeter12
Very good. I especially like Jarolla.

Re: Natural Map Pack

Posted: Sat Apr 30, 2011 8:44 am
by Alpha347
True.

Jarolla and Felucia are the best maps in there, imo.

I'm waiting for the final release...