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Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 9:49 am
by JediJalepinio
Hey, I know this is kind of going in the wrong direction, but how to remove your new custom load screen. I used a Jpeg image and converted it to targa format, but when I loaded my map there were all these random dots of colour over the screen. It looked fine when I was making it, but it somehow got corrupted. And now I can't remove the loadscreen.
Anyone got a good idea?
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 1:17 pm
by Frisbeetarian
Remove the coding in your Lua script.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 2:03 pm
by JediJalepinio
I removed the ReadDataFile("dc:Load\\common.lvl"), but my loadscreen is still there. Thanks for the help Frisbeetarian
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 2:10 pm
by Maveritchell
JediJalepinio wrote:I removed the ReadDataFile("dc:Load\\common.lvl"), but my loadscreen is still there. Thanks for the help Frisbeetarian
Munge or clean and munge. If you remove it from your lua and it's "still there," then you haven't done one of those.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 2:16 pm
by YaNkFaN
also is there a way to add more than one loading screen would just creating a new common.lvl say common2.lvl and referencing it in the .lua do the trick?
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 2:31 pm
by Maveritchell
YaNkFaN wrote:also is there a way to add more than one loading screen would just creating a new common.lvl say common2.lvl and referencing it in the .lua do the trick?
Yes, but you can only display one custom one when a level is loaded. You can't rotate through more than one while a level is being loaded.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 2:55 pm
by YaNkFaN
couldn't you use the math random function though to display a random screen each time the level was loaded?
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 3:26 pm
by Maveritchell
YaNkFaN wrote:couldn't you use the math random function though to display a random screen each time the level was loaded?
Yes, but you still can't rotate through them.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sat Mar 07, 2009 10:54 pm
by Teancum
*sigh* This topic always makes me sad my buddy ruined my old hard drive. I had been given the files to do the SWBF2-style rotating loadscreens (a different one for each time you loaded) and had been working on a tutorial when it crashed. The one individual who I got them from (it's not the obvious answer) had also had a hard drive crash, and so we can never recover them.

Rotating loadscreens were soooo cool, and I think we might have been able to figure out how to do SWBF1-style loadscreens too.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sun Mar 08, 2009 1:24 am
by computergeek
Teancum wrote:*sigh* This topic always makes me sad my buddy ruined my old hard drive. I had been given the files to do the SWBF2-style rotating loadscreens (a different one for each time you loaded) and had been working on a tutorial when it crashed. The one individual who I got them from (it's not the obvious answer) had also had a hard drive crash, and so we can never recover them.

Rotating loadscreens were soooo cool, and I think we might have been able to figure out how to do SWBF1-style loadscreens too.
Would it be possible to re-make them? I'm sure if you just told someone the theory of it, the community could probably make it and you wouldn't need to help.
Just a suggestion
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sun Mar 08, 2009 1:44 am
by Teancum
Not really, they weren't like your standard files. Plus it's been well over a year, so I don't remember anything anymore.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sun Mar 08, 2009 2:10 am
by [RDH]Zerted
There is information in the retail load screen source files about how the game picks its load screens to display, but I never really looked into that. Figuring out how to get one load screen image was good enough for me. If someone wants to dip into those files, I think they would figure it out.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sun Mar 08, 2009 10:15 am
by Teancum
[RDH]Zerted wrote:There is information in the retail load screen source files about how the game picks its load screens to display, but I never really looked into that. Figuring out how to get one load screen image was good enough for me. If someone wants to dip into those files, I think they would figure it out.
Those files still exist somewhere? I never found them in the tools.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Sun Mar 08, 2009 8:49 pm
by [RDH]Zerted
Ok, maybe I was wrong about that. I was trying to find them again but couldn't. It had something to do with a random() function inside mfcg like files. I never remember getting those files from you, so I thought I had found them in the modtools...
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Mon Jun 01, 2009 8:18 pm
by JediJalepinio
I'm still having troubles trying to get an uncorrupted loadscreen with the loadscreen utility. I keep getting this loadscreen with coloured dots all over it. Anybody know how to clean this up so that the dots go away?
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Mon Jun 01, 2009 8:21 pm
by Maveritchell
JediJalepinio wrote:I'm still having troubles trying to get an uncorrupted loadscreen with the loadscreen utility. I keep getting this loadscreen with coloured dots all over it. Anybody know how to clean this up so that the dots go away?
Don't use the loadscreen utility? There is a tutorial for putting in loadscreens "manually" in the first post, and it is very clear with its instructions.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Tue Jul 22, 2014 8:48 pm
by jojo3450
I got this code what does it mean
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Tue Jul 22, 2014 9:35 pm
by JimmyAngler
Your loadscreen.req is missing a bracket somewhere. Can we see it?