Model showcase thread
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Murdocr
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t551
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Kyross
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JabbaLovesLava
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Qdin
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Yeah
Remember the most important sentence for an animator...
"Be lazy AS MUCH AS YOU CAN!" lol
yeah - I'm studying as a Multimedia Animator - which is the education
- and I decided to write my report to the IT Exam about creating a Sith Trooper from a 'costumer' aka Epena
and so I wrote my report about putting it into a game: Star Wars: Battlefront 2! 
I was working from home
lolz, and it also meant that I got the time to do it, and I didn't had to write a totally new report xD i'll be translating it into English for the English Exam - hahaha
gotta love being lazy!
but if you really HAS to see it, i've got 3 images of it:



yeah - I'm studying as a Multimedia Animator - which is the education
I was working from home
gotta love being lazy!
but if you really HAS to see it, i've got 3 images of it:



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DooFi
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Kyross
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I'm trying to convince Qdin to add specular to it to make him all shiny. 
It's actually not for the mandalorian wars mod, but rather for my map. (that I'm wokrin' on with Schizo) It can be used for that if they want granted you give Qdin credit and he gives the public permissino to use it. (which I don't see why he wouldn't, since as most people want their work as far spread as possible..)
He still needs to do a few finalizing touches before he would release it anyways, so stay tuned.
It's actually not for the mandalorian wars mod, but rather for my map. (that I'm wokrin' on with Schizo) It can be used for that if they want granted you give Qdin credit and he gives the public permissino to use it. (which I don't see why he wouldn't, since as most people want their work as far spread as possible..)
He still needs to do a few finalizing touches before he would release it anyways, so stay tuned.
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JabbaLovesLava
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RevanSithLord
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DooFi
sooo.... i have like 3 threads this would fit into. The WIP-thread, the ROTE4 thread and this one..
I guess i'm gonna post it three times
(sorry, big image, if you use 1024x768)

This is not what you will see ingame, since the texes will be 4 times smaller in SWBF2. You will certainly get over it, the difference is not toooo noticable
)
sorry it's lacking AA, but you know... this is a viewport screenshot actually^^
and yes, i did have fun with the border xD
It is fully rigged by now, i'm still unsure what to do with all those bones now hierarchy-wise. Qdin, prepare for a new Q/A-session xD
I guess i'm gonna post it three times
(sorry, big image, if you use 1024x768)
This is not what you will see ingame, since the texes will be 4 times smaller in SWBF2. You will certainly get over it, the difference is not toooo noticable
sorry it's lacking AA, but you know... this is a viewport screenshot actually^^
and yes, i did have fun with the border xD
It is fully rigged by now, i'm still unsure what to do with all those bones now hierarchy-wise. Qdin, prepare for a new Q/A-session xD
- Teancum
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Rekubot
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- valiant
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- trainmaster611
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DooFi
thank you for the kind comments 
I believe the lenght is okay, because I modeled along the picture from StarWars.com, which includes the most necessary angles. You're right, its a tad darker than on the picture :/ I guess you'll not notice that ingame, since its ought to look dirtier than on the SW.com image
to linus: if its one mesh, you're on the right way. If it consists of 3 cylinders, try to connect them somehow. looks pretty good for the first model actually!
I believe the lenght is okay, because I modeled along the picture from StarWars.com, which includes the most necessary angles. You're right, its a tad darker than on the picture :/ I guess you'll not notice that ingame, since its ought to look dirtier than on the SW.com image
to linus: if its one mesh, you're on the right way. If it consists of 3 cylinders, try to connect them somehow. looks pretty good for the first model actually!
