I did a search and here is a tutorial by Snork about creating animated props of units:
http://www.gametoast.com/index.php?name ... ts+objects
So the Bith wouldn't be units anymore, but just objects that stay in one place a move some. The only thing different you would have to do would put WhateverAnimationBithIsUsing_stand_idle_emote (I pretty sure it's called something like that.) in the animation section the prop will use. The only problem I see with this is that the props don't seem to be holding any weapons, and I know you want your bith to hold the horn or whatever they play. I don't know how you would achieve this but its a start.
The only other way I could think of is maybe have the Biths only objective be to destroy an object that either A: isn't on the map (could cause crash though) or B: is destroyed at the begining of the match via LUA scripting. (pretty sure there is a way to do that). So then the Biths only objective would be complete leaving them standing there. Well I not that experienced but those are my ideas, good luck with it.