all legions will have differents republic commando , and i will think in to make this darkedNova Hawk wrote:Wow, nice but you maybe want to make the skin darker. Are there going to be Republic Commandos for all legions??
All Clones's legions mod WIP
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Deviss
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Re: 41st Elite Corps mod
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Nova Hawk
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Re: 41st Elite Corps mod
Ya, you may wanna change the topic.
About the Republic Commando for the Black Hole clones, you could just skin him black with a blue visor.
About the Republic Commando for the Black Hole clones, you could just skin him black with a blue visor.
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Deviss
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Re: 41st Elite Corps mod
i use the mars marshall imperial commando but with light blue visorNova Hawk wrote:Ya, you may wanna change the topic.
About the Republic Commando for the Black Hole clones, you could just skin him black with a blue visor.
Some questiones for to make a better mod please help with this:
* must i change the recon trooper white??
* in all legions must i put all clones's models(for example for the heavy trooper the bacara model, for the sniper the airborne trooper etc) or must i put only the clone standard model??
* must i put the andeweget's backpack for all legions??
thanks to all
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Re: All Clones's legions mod WIP
Hey DEVISS, got some info on vehicles:
Due to the vehicle spawns, if you don't load the correct vehicles in your lua it causes a CTD. So you're stuck with those vehicles provided you only edit luas.
However, if you just want different skins and weapons and so on (say you want to give a certain clone legion's tanks an emp mortar for the gunner and another one a beam cannon). Then do the following:
Make a new side with the modified vehicle in it (eg rep2).
Load that modified side in your lua. So load the tank from that side rather than from your default rep side!
Unfortunately, you can't change the vehicle type with this. Because it'd still be localised as the old vehicle. So you could use it to make tank droids replace hailfires on geonosis, but they'd still be called hailfires.
So the other way around it, is unfortunately, this:
http://www.gametoast.com/forums/viewtop ... =27&t=8519
You'll have to modify add layers to shipped maps with your vehicle spawns in them, spawning your vehicles.
Due to the vehicle spawns, if you don't load the correct vehicles in your lua it causes a CTD. So you're stuck with those vehicles provided you only edit luas.
However, if you just want different skins and weapons and so on (say you want to give a certain clone legion's tanks an emp mortar for the gunner and another one a beam cannon). Then do the following:
Make a new side with the modified vehicle in it (eg rep2).
Load that modified side in your lua. So load the tank from that side rather than from your default rep side!
Unfortunately, you can't change the vehicle type with this. Because it'd still be localised as the old vehicle. So you could use it to make tank droids replace hailfires on geonosis, but they'd still be called hailfires.
So the other way around it, is unfortunately, this:
http://www.gametoast.com/forums/viewtop ... =27&t=8519
You'll have to modify add layers to shipped maps with your vehicle spawns in them, spawning your vehicles.
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Deviss
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Re: All Clones's legions mod WIP
yeah thanks you very very much sirSkyhammer_216 wrote:Hey DEVISS, got some info on vehicles:
Due to the vehicle spawns, if you don't load the correct vehicles in your lua it causes a CTD. So you're stuck with those vehicles provided you only edit luas.
However, if you just want different skins and weapons and so on (say you want to give a certain clone legion's tanks an emp mortar for the gunner and another one a beam cannon). Then do the following:
Make a new side with the modified vehicle in it (eg rep2).
Load that modified side in your lua. So load the tank from that side rather than from your default rep side!
Unfortunately, you can't change the vehicle type with this. Because it'd still be localised as the old vehicle. So you could use it to make tank droids replace hailfires on geonosis, but they'd still be called hailfires.
So the other way around it, is unfortunately, this:
http://www.gametoast.com/forums/viewtop ... =27&t=8519
You'll have to modify add layers to shipped maps with your vehicle spawns in them, spawning your vehicles.
- Sky_216
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Re: All Clones's legions mod WIP
Can't use Zeroeditor? Explains why only great side mods and no great maps from you.
Anyway about vehicles: Basically you gotta do what I said in the above post (make a whole new side with just the vehicle you want in it), give that vehicle the name of the vehicle you want it to replace (ie if its a hailfire and you wanna replace it with a dwarf spider call it cis_tread_hailfire still) change what lvl file the lua reads, then make a new localisation file with that name localised different (ie. so 'cis_tread_hailfire' is localised as 'Dwarf Spider Droid')
To make the new localisation file, go here, read what mav says.
http://www.gametoast.com/forums/viewtop ... 27&t=16572
Anyway about vehicles: Basically you gotta do what I said in the above post (make a whole new side with just the vehicle you want in it), give that vehicle the name of the vehicle you want it to replace (ie if its a hailfire and you wanna replace it with a dwarf spider call it cis_tread_hailfire still) change what lvl file the lua reads, then make a new localisation file with that name localised different (ie. so 'cis_tread_hailfire' is localised as 'Dwarf Spider Droid')
To make the new localisation file, go here, read what mav says.
http://www.gametoast.com/forums/viewtop ... 27&t=16572
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Deviss
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Re: All Clones's legions mod WIP
yes when i open the zeroeditor.exe from my map (C:\BF2_ModTools\data_ABC) but when i open simplely finished of to load and this close it i don't understand why, and only are side because the zeroeditor don't work so i can not modify mapsSkyhammer_216 wrote:Can't use Zeroeditor? Explains why only great side mods and no great maps from you.![]()
Anyway about vehicles: Basically you gotta do what I said in the above post (make a whole new side with just the vehicle you want in it), give that vehicle the name of the vehicle you want it to replace (ie if its a hailfire and you wanna replace it with a dwarf spider call it cis_tread_hailfire still) change what lvl file the lua reads, then make a new localisation file with that name localised different (ie. so 'cis_tread_hailfire' is localised as 'Dwarf Spider Droid')
To make the new localisation file, go here, read what mav says.
http://www.gametoast.com/forums/viewtop ... 27&t=16572
Sky i haven't words for to thanks you, your lot of help is greatest for this mod i think what realy you made the mod and i only made the sides lol.
the dwarf spider droid appear now
NEW GUNNERS
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- Super_Clone
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Re: All Clones's legions mod WIP
WOA! Nice use of the Commander Cody Model! Looks great! Feel like releasing that to me?DEVISS-REX wrote: NEW GUNNERSHidden/Spoiler:
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Nova Hawk
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Re: All Clones's legions mod WIP
Wow, nice. I really like the underhand chaingun better than the one on your shoulder.
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Deviss
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Re: All Clones's legions mod WIP
very thanksSuper_Clone wrote:WOA! Nice use of the Commander Cody Model! Looks great! Feel like releasing that to me?
you have reasonNova Hawk wrote:Wow, nice. I really like the underhand chaingun better than the one on your shoulder.
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Re: All Clones's legions mod WIP
oh yeah, i like that trooper!
