Page 22 of 72

Posted: Mon May 22, 2006 1:15 pm
by pss_2002
~GCU~Gogie wrote:
kudos_eb wrote:Are you gonna include heroes without the lightsaber health bar depleting, and perhaps vehicle reparation hability and plenty of hp??
are you able to make a hero without the health bar depleting?



It is possible, Stager00 made a map with heros that can be playable any time with a regular health bar.

Posted: Mon May 22, 2006 2:30 pm
by delta_602
xwingguy, i looked at the first page for updates and there is typed:
reactor core *arrow* blows the whole dang thing up.
does this mean it destroys the whole ship because earlier on you said that it would only weaken the cap ship so hard that its defensless unless for the fighters it spawns.
ow and one little question: if you destroy that reactor core then do you have some time ? because just destroying it and then perish aboard that cap ships seems a bit weird. sorry for long post

Posted: Mon May 22, 2006 3:55 pm
by xwingguy
2:00 min is ya get. After that you will be facing complete inceneration.

Posted: Mon May 22, 2006 4:44 pm
by Gunjak
are cmon would it really take ya two minutes to escape a SD even with your sized interior. give us thirty seconds. make it tense

Posted: Mon May 22, 2006 4:51 pm
by jangoisbaddest
xwingguy wrote:2:00 min is ya get. After that you will be facing complete inceneration.
Ohhh goodie! I'm all goosepimply in anticipation!

Posted: Mon May 22, 2006 4:52 pm
by Gunjak
eh?!?

Posted: Mon May 22, 2006 5:15 pm
by Wadi
I'd suggest making it very hard to reach the reactor core of a cap ship, maybe put it at the end of a corridor full of autoturrets or something. Otherwise on Mp games everyone will just do that immediately and make for a short, boring battle.

Posted: Mon May 22, 2006 5:17 pm
by Gunjak
Wadi wrote:I'd suggest making it very hard to reach the reactor core of a cap ship, maybe put it at the end of a corridor full of autoturrets or something. Otherwise on Mp games everyone will just do that immediately and make for a short, boring battle.
I think thats what he did

Posted: Mon May 22, 2006 7:14 pm
by yoyam
Wadi wrote:I'd suggest making it very hard to reach the reactor core of a cap ship, maybe put it at the end of a corridor full of autoturrets or something. Otherwise on Mp games everyone will just do that immediately and make for a short, boring battle.
haha have some faith in xwingguy man, he knows what hes doing
im pretty sure he didnt spend the past four months making a huge level that can be ended in 2 minutes :lol:

as for me i hope the battle is epic, huge, ginormous!!!!!
not just in terms of size but in time as well
all the best xwingguy :D

Posted: Mon May 22, 2006 8:50 pm
by EJMM
This map is always getting better and better, and with that, the waiting for playing the map is growing weaker and weaker... :) , well, it be woth the wait.

Posted: Mon May 22, 2006 9:40 pm
by xwingguy
We'll see about the timing of the kaboom

Here's a good shot of the imperial comms room. Obviously I need to localize that thing and shift the console down in the back.

Image


wow, that shot came out well.

Posted: Mon May 22, 2006 10:04 pm
by YT-1300
yes a very cool picture that is!
i cant wait to explore the complexity of the cap ships,
good work x-wing!

Posted: Mon May 22, 2006 10:11 pm
by EsKiMo
this map is going to be so dope!!! i cant wait. Are you going to use the b-wing model by any chance?

Posted: Mon May 22, 2006 10:39 pm
by OOM-9
EsKiMo wrote:this map is going to be so dope!!! i cant wait. Are you going to use the b-wing model by any chance?

I am sorry... can't help myself... tried to withhold the comment, but I am dying here...

You said dope?

DOPE?

This map will be dope?

Blast from my past... that word it like.... ancient...

WOW....




~OOM-9

Posted: Mon May 22, 2006 11:03 pm
by yankeefan05
Wow nice pic. :D

Posted: Tue May 23, 2006 12:02 am
by xwingguy
EsKiMo wrote:this map is going to be so dope!!! i cant wait. Are you going to use the b-wing model by any chance?
Not miniloguy's that's for sure. He doesn't know if he will ever even finish it and he already hates my map. If anyone else is willing I'll gladfully take whatever help I can get.

Posted: Tue May 23, 2006 2:07 am
by pinioncorp
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Minilogoguy's models are absolutely fabulous, but he sure likes hogging them. You can have my Super Star Destroyer if you want. It's only a background object, with low polygons, but it might make it feel a bit more like Endor.

Because lets face it: OOM-9 is making a SSD with proper quality, but he hasn't updated in a long while. But a Star Destroyer is 1.6 Kilometres long. A Super Star Destroyer is 11 times the length of that. Thats BIG. When you add turrets, hangers and the extra interior rubbish in, Thats really beginning to lag. And if you add 4 other capital ships per side, the SSD still completely dwarfs the scene.

PM me if you want the low poly background version.

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Posted: Tue May 23, 2006 8:12 am
by minilogoguy18
i just dont even have the desire to finish any of them, im bored with all of them, none of them are even finished at all.

Posted: Tue May 23, 2006 8:30 am
by pinioncorp
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Which is why its such a shame! They are all so fabulous as they are already! Looking at your B-Wing, its absoulutely gorgeous. The Lambda is stunning too. Everything you model comes out incredible, Mini, which is why you should release them.

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Posted: Tue May 23, 2006 8:36 am
by Gunjak
iI reckon he just cant be bothered to release them cas hes so uptight plus hes so pissed off cause xwingguy can make better spacemaps and that xwingguy is "discouraging boarding parties" yeah right