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Mustafar: Refinery Gamma - Yes, you did read that right!!

Posted: Wed Sep 06, 2006 8:21 pm
by imp_strikeforce
well, as we probably mentioned, this one was in the works too, but kinda got put on the back burner [no pun intended, this being a fire planet ;)]


actually rebel_scum was the one working on it... *lol*

anyway. gorgeous map. got loads of stuff working, including but not limited to AI.
gamma version, cuz its definitely not beta, but still working on it.

screenz. enough said.

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DL Link - thanks to weili for the host
http://www.swbfmac.com/maps/mus1_gamma.zip

-strike

Posted: Wed Sep 06, 2006 11:29 pm
by PlayerX
Sweeeet.... you two guys rock, as if you didn't know that already ;) Man, I wish had more time to play these maps but somehow I know I will squeeze in some time before I go to sleep tonight, lol....

Love the blue lights!!!! We need Anakin's burnt corpse lying somewhere near the complex too (just kidding!)

Posted: Thu Sep 07, 2006 5:49 pm
by Teancum
Hmm.... I know that lots of the maps have terrain issues, but I'm starting to see the potential here. Tantive IV, the new Kamino, Death Star and Utapau can be ported right over, then collision boxes, etc used to patch up holes.

Very nice btw, but why do it over when Karnage had already done it?

Posted: Thu Sep 07, 2006 5:56 pm
by rebel_scum
The bots stood around a ton in Death Star and Mustafar so were redoing them.

Posted: Thu Sep 07, 2006 5:59 pm
by Hebes24
:shock: wow looks just like BF2!! :o definately Downloading (even though I don't play BF1 that much anymore :? )

Posted: Thu Sep 07, 2006 6:16 pm
by imp_strikeforce
Teancum wrote:Hmm.... I know that lots of the maps have terrain issues, but I'm starting to see the potential here. Tantive IV, the new Kamino, Death Star and Utapau can be ported right over, then collision boxes, etc used to patch up holes.

Very nice btw, but why do it over when Karnage had already done it?
yeah, like scum said, it was incomplete and buggy. plus he used our idea to do it...


btw psych0fred is helping me with the collision, so i really really hope to have that problem fixed once and for all!!


@hebes
if you have bf2 try playing the level on both and see how they compare :D

Posted: Sat Sep 09, 2006 2:19 am
by PlayerX
Just played this map again after dinner and love it. Nice and challenging, don't see any obvious bugs or problems either. Toss in some shocktroopers and Neimodian guards (somehow) and this would be a perfect map as far as I'm concerned...

Can't wait for Death Star and Tantive!!!

Posted: Mon Sep 11, 2006 8:38 pm
by imp_strikeforce
anyone care to post any bugs they found in this map? i know its the least buggy of them all, but i still wanna make it perfect.
the only thinkg ive noticed is that the ai get kinda stuck or bunched up near the lower collection platform spawn. that and the reb/cis seem to have a distinct advantage, prob because of that...

other than that its hecka sweet :D


still working with psych0 on collision issues... im so confused! :oops: