alright i have a question about effects:
How do you make it so a certain animation (the one i'd like to use is force push/pull) produces a different effect, like shooting flames, throwing an object, etc. instead of it's normal power?
New effects
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Re: New effects
That has to do with the weapon odf. The weapons for those animations are force push and pull and choke etc. Make a new weapon odf, and add a line which said how it would be animated, something like:
OffhandWeapon = 1
InstantPlayFireAnim = 1
TriggerSingle = "1"
Something like that i thought. Then you have to get the good heat rate, which would be something like this:
HeatPerShot = "5.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "1.0"
HeatThreshold = "0.01"
and then you can do the ord as whatever you want. I'm not sure this will work, but maybe i'll write a tut on this... There are more things needed i think...so I'll be back :maulsaber:
Edit: I'm sorry i can't write a tut I'm too busy on other things, maybe someone else wants to do it!
OffhandWeapon = 1
InstantPlayFireAnim = 1
TriggerSingle = "1"
Something like that i thought. Then you have to get the good heat rate, which would be something like this:
HeatPerShot = "5.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "1.0"
HeatThreshold = "0.01"
and then you can do the ord as whatever you want. I'm not sure this will work, but maybe i'll write a tut on this... There are more things needed i think...so I'll be back :maulsaber:
Edit: I'm sorry i can't write a tut I'm too busy on other things, maybe someone else wants to do it!
