Clone Commando

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
drummerzoid1

Clone Commando

Post by drummerzoid1 »

to whomever exported that model, did you lower the poly count?
Moving_Target
Master Bounty Hunter
Master Bounty Hunter
Posts: 1670
Joined: Sat Oct 22, 2005 10:16 pm
Location: Here

RE: Clone Commando

Post by Moving_Target »

Do you mean Vyse's custom model?
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

If your refering to the JA model in the conversion pack, yes I exported it. I did not lower the poly count though. I belive the version Teancum sent me had a lower detail but the poly count was still very high.

I'm not quite sure why it worked, usally stuff with that tolerance has missing polys in-game.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

target, its neomarzs model >_>
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Post by Penguin »

Target was talking about the model that Vyse made a while ago from the base unit template
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

You're sure about that? If I'm not mistaken heconveretd Neomarz's model which was made for JKA...

I don't recall Vyse making/reskinning it based on the Template... :) (Maybe I missed it somewhere? :roll: )
Murdocr

Post by Murdocr »

drummerzoid1

Post by drummerzoid1 »

that is odd, I am talking about the JKA model, although i have given up modding battlefront 2 seeing as i can't export anything. :(
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

There was two commando models. One was made by Neomarz for JKA and Vyse made one for BF1 and 2.
Moving_Target
Master Bounty Hunter
Master Bounty Hunter
Posts: 1670
Joined: Sat Oct 22, 2005 10:16 pm
Location: Here

Post by Moving_Target »

minilogoguy18 wrote:target, its neomarzs model >_>
Penguin wrote:Target was talking about the model that Vyse made a while ago from the base unit template
@Minilogoguy18: What Penguin said
@Penguin: THanks.
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

Have Mercy! What a mess of a thread and the question was answered in the second reply. :roll:


@drummerzoid1
If you having trouble exporting you should start a thread on it and maybe it can be worked out.
drummerzoid1

Post by drummerzoid1 »

no i don't have softimage xsi i only have the mod tools
I don't want to pay for xsi 5 seeing as i already have Lightwave 3d 8.0 and have no money to spare.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

lol - I remember it now! :P totally forgot about it because it said it was a 'beta' :)

So did you get the answers you needed? I guess I could lower the polycount on the model tean' sent to me a long time ago - the same as Vyse converted.
Post Reply