utat problems

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valiant
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utat problems

Post by valiant »

OK, so I am trying to add the UT-AT, but whenever i place the vehicle, it ctds. I guess the real question is can someone help me add vehicles, including the ut-at, to maps? the documentation didnt help at all.
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trainmaster611
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RE: utat problems

Post by trainmaster611 »

You are using a com_item_vehiclespawn.odf right? :|
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valiant
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RE: utat problems

Post by valiant »

I added one, but am not sure about fields and all.
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trainmaster611
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RE: utat problems

Post by trainmaster611 »

Read the getting started docs about vehicle spawns. Things you need:

1)Create a cp

2)Add an associated control region

3)Add Vehicle Spawn ODF

4)Fill in Object Instance fields where necessary

5)Add UTAT to LUA
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RE: utat problems

Post by RC-1290 »

If you want to test the model it'self, you can put the files in the msh and odf folder of the world folder of your mod. Then add the vehicle like you would add objects. This way only one will spawn, and it doesn't seem to work in multiplayer, but at least you can test it without going through making an entire new side, setting up the lua and the req files.

Good luck
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valiant
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RE: utat problems

Post by valiant »

train, i did read the getting started doc.

thx rc i will try that.
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RE: utat problems

Post by Commander_Keller »

hm... i am not a mapper but maybe one has to create a req file for it to work in the C:\BF2_ModTools\data_XXX\Sides\rep\req folder which could look like this:

ucft
{
REQN
{
"class"
"rep_hover_utat"
}
}


file name = rep_hover_utat.req


-----------------------------------------

so i have no clue if this will work/help but it´s worth a try... ;)

p.s. don´t forget about the other req´s but i suppose you already did all that. i don´t wanna be a wisenheimer...
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