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Posted: Wed Sep 13, 2006 1:06 am
by yoyam
crazytieguy wrote:Bigger question: Do you need another modeler? I'm decent with XSI and have worked with other 3D modeling programs before, and would be happy to model things with simple to moderate complexity as soon as i finish my new SWBF2 weapon, which shouldn't take more than a week. I can texture it also, but have yet to try my hand at UV mapping. I could probably do it though, once I figure out how... Also, I will export huge masses of things at once, because I don't have the full XSI and will download the trial and export everything every few months...unless you can export.

Back to the main point: I would be happy to model and texture almost anything, but will be unable to export for a month or two.
Yes TieGuy we definately need all the modellers we can get. Welcome to the team. I can export anything you need to .msh so dont worry about that :D
If you want you can start by helping me with the new vehicles and weaps.
Send me a pm and ill tell you exactly what we are doing. (some of its secret :D) and be sure to include your Xfire too, me and Slayer do most of our work while were on that so it would be cool if you could get on too.

BtW to all, im really glad that this map is attracting modellers cuz it really is modeling intensive and we need all the good modellers we can get. The more people we can get working on this, the faster it will be completed and the more cool the end product will be.

The Official count follows:

Active Leaders:
Yoyam- Lead Modeller
Slayer J- Lead mapper
Bac Talan- Sides master

Active Modders:
n0bs- Modeller
CrazyTieGuy-Modeller
Alpha(?)- mapper

Posted: Wed Sep 13, 2006 1:08 am
by n0bs
LOL 10 mins?...no no hes exaugerating....its actually 11mins:P lol but no honestly it took me like 40mins...and i still don't have the stupid handles on. Lol I'm not gonna lie I'm slow and i get sidetracked....by msn too fast lol. And plus, I also havent decided what idea to use cuz only 2 ppl have posted their opinions...although both of them said the second one....thats 2 of like a bunch of ppl. I might start a poll...lol yea thats what I'll do. I'm just about done this sooooo... since Jabba's workin on the uruk stuff I'll start working on the Rohan's stuff.

Crazytieguy you are welcome to join :D And thers also no probs if u can't export in a couple months lol. It's not like this map is comming out tmrw....is it :shock: lol hey i wudnt mind :wink:

l8ter

n0bs

Posted: Wed Sep 13, 2006 1:56 am
by yoyam
n0bs wrote:LOL 10 mins?...no no hes exaugerating....its actually 11mins:P lol but no honestly it took me like 40mins...and i still don't have the stupid handles on. Lol I'm not gonna lie I'm slow and i get sidetracked....by msn too fast lol. And plus, I also havent decided what idea to use cuz only 2 ppl have posted their opinions...although both of them said the second one....thats 2 of like a bunch of ppl. I might start a poll...lol yea thats what I'll do. I'm just about done this sooooo... since Jabba's workin on the uruk stuff I'll start working on the Rohan's stuff.

Crazytieguy you are welcome to join :D And thers also no probs if u can't export in a couple months lol. It's not like this map is comming out tmrw....is it :shock: lol hey i wudnt mind :wink:

l8ter

n0bs
awesome that you got jabba helping you out n0bs hes a really good modeler.
Acrtually, to Slayer J's credit, he actually found alot of good models online that you can download for free. (yes they are real i imported them and everything) But i sat and i thought about it i realized somehow it would be less of a map if we used other peoples stuff in it. He did make a pretty good case about how much time and effort it would save if we did but in the end we pretty much decided that it would be a bad idea. Keep up the great work guys; this map is really going alot faster than I ever expected it would go.

Seeing as how were all working on different stuff im gonna plan an Xfire group chat. Everyone whos on the mod team PM me your Xfire so I can invite you and we can make sense of all the stuff that were all doing. Peace out everyone :D

Posted: Wed Sep 13, 2006 10:03 am
by Protector_Pulch
Idea 1 has the Advantage that the bomb can be used on other places as well, which is a good thing. But there's also the risk that this might lead to abuse of the Bomb. But that's worth it : The more things you can blast, the better the map.

[X] 1st idea

Posted: Wed Sep 13, 2006 10:54 am
by Slayer_Hunter_J
yoyam wrote:He did make a pretty good case about how much time and effort it would save if we did but in the end we pretty much decided that it would be a bad idea.
We did? I started thinking now that if you (or anyone else) remodel it (for a lower file size) we wouldn't have to do credits for them.

Posted: Wed Sep 13, 2006 11:12 am
by Aussie_Irishman
as far as the bomb ideas go, i like idea #2, because its a lot like the kashyyyk sea-wall gate....just (as was pointed out before) make sure u make it an adequate amount of health for it. but also, make it that if it stays idle for say 3 - 4 seconds, make it bleed health (just like the process of slicing vehicles bleeds down when it remains idle for that long)....that way it'll be more of a challenge...

AJay

Posted: Wed Sep 13, 2006 3:53 pm
by Xavious
I think Idea 2 sounds cool. How about making it so if you stop using the Fusion Cutter / Torch its "health" drops back down?

Posted: Wed Sep 13, 2006 4:39 pm
by Dohnutt
Aussie_Irishman wrote:as far as the bomb ideas go, i like idea #2, because its a lot like the kashyyyk sea-wall gate....just (as was pointed out before) make sure u make it an adequate amount of health for it. but also, make it that if it stays idle for say 3 - 4 seconds, make it bleed health (just like the process of slicing vehicles bleeds down when it remains idle for that long)....that way it'll be more of a challenge...

AJay
Yeah, I like that idea too! GO IDEA 2!

Posted: Wed Sep 13, 2006 4:52 pm
by Alpha
You can take me off the leaders list if you find a better mapper. I hadn't really gotten anything done.... I also have too much other work, so I'm out, sorry. :( I'll still pop in from time to time and keep the topic going though.

Posted: Wed Sep 13, 2006 7:05 pm
by yoyam
lol well Slayers got it pretty much wrapped up on the mapping side :D Ill remove you in the next update but you're always welcome to pull a 180 a la n0bs and help out if you ever decide you want to rejoin :D
Slayer_Hunter_J wrote:
yoyam wrote:He did make a pretty good case about how much time and effort it would save if we did but in the end we pretty much decided that it would be a bad idea.
We did? I started thinking now that if you (or anyone else) remodel it (for a lower file size) we wouldn't have to do credits for them.
Hmm i thought you agreed w/ me on that one, i guess not. My bad Slayer, wouldnt wanna misquote you for something you didnt say, I apologize. Anyways lets keep it on the table, how do the rest of you guys feel about this?
Items modelled by other people and Dl'ed off the internet in this map? Good or bad?

Posted: Wed Sep 13, 2006 9:11 pm
by Jedi_Trooper
i think thats a good idea and it could really save some time too. just make sure you give proper credits or whatever to the ppl who actually did them ;).

and i cast my vote for #2, lot better idea in my opinion, seeing with #1 you could have explosions all over the map, which might be a little too much lol.

Posted: Wed Sep 13, 2006 9:15 pm
by Dohnutt
yoyam wrote:Items modelled by other people and Dl'ed off the internet in this map? Good or bad?
Hm, well I guess it's okay, as long as they're good models. :P

Posted: Thu Sep 14, 2006 1:00 am
by Bac-Talan
Hmm, I don't know. On the plus side, quick models, good quality, easy.
On the not plus side you have to get permission, give credit and convert.
It's really your choice, I won't mind either way. (I can get the textures good if you do do it that way. PLEASE do send me the textures.)
(BTW, don't let MinoligyGuy see this...)

Posted: Thu Sep 14, 2006 5:47 pm
by Slayer_Hunter_J
I could show you guys the models, and you can decide if you like them or not. How about that?

[EDIT]And more than half of them are already textured, with not bad ones at that.

Posted: Thu Sep 14, 2006 5:55 pm
by Dohnutt
Hm that's fine.
I was kinda hopin' it would be a "GameToast-Only" project, but I'll be happy with whatever you do. (As long as it turns out good :wink:)

Posted: Thu Sep 14, 2006 6:05 pm
by Aussie_Irishman
i must say it's interesting to see the current standings on the vote....i was expecting that after the new recent points made against the first idea (that u can cause explosions all over the map and exploit it) that the majority would have gone for the second idea....the second idea is more crude in that u dont get much of a choice where on the wall to put it, however i think thats the biggest strong point to it....both sides know exactly where it is, both sides know exactly where to attack/defend, so therefore there would be more "guided action" (by that i mean encouraging the people to attack/defend that one spot)

AJay

Posted: Thu Sep 14, 2006 6:25 pm
by Slayer_Hunter_J

Posted: Thu Sep 14, 2006 6:44 pm
by Aussie_Irishman
some of these don't have much reference to Lord Of The Rings...particularly the double axe....the only factions specialising in axes were the dwarves, and Gimli was the only dwarf there, and he never carried an axe like that. and the pic of the trebuchet, although its good, its not for Helms Deep.....i say do not use these at all, except maybe the battle axe for gimli (if you are putting him in) and the elven runic blade....i am disappointed that in that collection there is no Urak-Hai swords, and no swinging maces like the Rohirrim have....im sorry if this seems harsh, but i think if u used those, they would take a lot of the point of the map away....it is being made of course, to be true to the Helms Deep battle from the movies...

EDIT: and by the way, when i say that the trebuchet is not for helms deep, i mean it quite literally....Isengard never build such things, they build and used ballistas....as far as Lord of The Rings goes, the trebuchet was the mark of Gondor's Minas Tirith...it hardly seems fitting to have that fighting for Isengard, even if it is a prop.

AJay

Posted: Thu Sep 14, 2006 6:45 pm
by Dohnutt

Posted: Thu Sep 14, 2006 7:09 pm
by Slayer_Hunter_J
Aussie_Irishman wrote:some of these don't have much reference to Lord Of The Rings...particularly the double axe....the only factions specialising in axes were the dwarves, and Gimli was the only dwarf there, and he never carried an axe like that. and the pic of the trebuchet, although its good, its not for Helms Deep.....i say do not use these at all, except maybe the battle axe for gimli (if you are putting him in) and the elven runic blade....i am disappointed that in that collection there is no Urak-Hai swords, and no swinging maces like the Rohirrim have....im sorry if this seems harsh, but i think if u used those, they would take a lot of the point of the map away....it is being made of course, to be true to the Helms Deep battle from the movies...

EDIT: and by the way, when i say that the trebuchet is not for helms deep, i mean it quite literally....Isengard never build such things, they build and used ballistas....as far as Lord of The Rings goes, the trebuchet was the mark of Gondor's Minas Tirith...it hardly seems fitting to have that fighting for Isengard, even if it is a prop.

Even in the beginning, I don't think we were going for complete realism. And i searched many places to find any models, so this might be the only chance. And how do you know that none of the soldiers used axes? There is a slight chance. I looked at all of the swords and there were none that were orcish. However, I only checked the free weapons. If you (or anyone else) wishes to spend money (I doubt it) to buy a model it would be fine with me. I put the trebuchet in there because I thought it looked quite cool, even if it is not realistic to the movies.