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Posted: Sat Dec 03, 2005 7:21 pm
by Postulio
well this looks REALLY good. i cant wait to try it

Posted: Sat Dec 03, 2005 7:32 pm
by Emperor_Syndacyte
Looks Awesome! Downloading right now

Posted: Sat Dec 03, 2005 7:56 pm
by Trans
I am downloading right now I will give you my feedback soon
Posted: Sat Dec 03, 2005 8:12 pm
by Postulio
well, i played the beta and , lemme say, great job so far. I think u should increase the health on em a little and make the weapons do some mo damage. especially the fast firing pisol they have. O and the grenades sholdnt be that bouncy. I know its the beta and im not trying to be a jerk or anythng. but overall GREAT JOB!!!
P. S. they look a little like Commander Gree ( my first remark)
Posted: Sun Dec 04, 2005 10:30 am
by deathmaster
anything i download from save file dosn't work, it downloads but its in a format, like a mozila firfox symbol that won't change the sides when i place it in the add on folder
Posted: Sun Dec 04, 2005 10:39 am
by JAFFA
NO SILLY!
Its a side change, all it does is change the imperials. The file download is imp.lvl. replace this with the origninal but make sure to back up.
Put it in GameData/Data/_LVL_PC/SIDE
Posted: Sun Dec 04, 2005 12:07 pm
by Leviathan
Maybe your file is corrupted,
master' ?

Posted: Mon Dec 05, 2005 12:22 am
by Karnage
I want EVERYONE'S input on this Mod, I can't make a final version of the mod until I get good/bad input. So please...EVERYONE GIVE THEIR INPUT!!!
Posted: Mon Dec 05, 2005 11:49 am
by Blackcurrent
Ok, here's what i think. I think that the Master Chief skin looks way to skinni, just a detail, but it was my first impersion. Other wise i liked the mod. But, the plasma grenades where disturbing cuse he was throwing them in and arc, which made it nearly impossible to plant it on someone. Otherwise i liked the weapons, i just wonder why the Rebel Pilot has the same skin as the Halo Pilot? And what happened to the Magnum that you promised? I was looking forward to seing it. Another thing i thing is bad is that the normal grenades fly of so far that it is impossoble to hit someone close to you, but on the other hand you can use them as artillery and bomb someone on the other side of the map, which is also bad. I don't know if you have added any vehicles, but if you haven't i realy think that you should.
Posted: Mon Dec 05, 2005 1:05 pm
by Karnage
I don't know why the Rebel Pilot has the same skin, it may be because they use the same type of skin, i'll see if I can fix that.
I fixed the Plasma and Frag grenades.
I forgot to give anyone the magnum, so now the Spartan has the magnum (its just a Cpistol anyways).
The Master Chief skin I don't think I can make it look any better than it is.
Posted: Mon Dec 05, 2005 9:22 pm
by deathmaster
way unbalanced, rebals crushed me.
Need more jump packs for spartans
need to change the names, its the same ones right now "stormtrooper, shock trooper, dark trooper"
And a quick question, what format should i use to read a file or something, like i could read th is one file as a text document, but i had no idea how to install it (it is a demo, and i can't find out what format it needs to be in to install it)
Posted: Tue Dec 06, 2005 12:01 am
by Karnage
Spartans do not have jet packs, and I can't change the names of the units unless I localize it with a custom level.
I wouldn't know about the file.
Posted: Tue Dec 06, 2005 11:17 am
by Blackcurrent
I don't think it's unbalanced for the rebels, in contrary it's to easy to win. BTW i'm playing on diff hard.
Posted: Tue Dec 06, 2005 4:55 pm
by deathmaster
ah, i see. well i havn't play star wars battlefront in a while. And yes, spartans did have jump packs, although the were only used in space i thin.
Posted: Wed Dec 07, 2005 11:27 am
by Blackcurrent
Well, any way i think that you should start working on the vehicles. Someone tiped you to add an animation for the Wathog cause SWBF doesn't have any roling vehicles, but there is one, The hailfire droid. On the other hand SWBF physics aren't good enaugh to make the Warthog fall over, in case thet would happen
Posted: Wed Dec 07, 2005 12:00 pm
by Karnage
First im going to finish this mod.
But right now im working another secret project.
Im not going to tell anyone until the beta or full is released.
Posted: Wed Dec 07, 2005 4:54 pm
by Delta_57_Dash
lol... I like this mod ALOT, cept for 1 thing:
THERE'S TOO MUCH FRIKIN AMMO FOR THE SHOTGUN!!
what kind of soldier carries 6000 shotgun shells into battle? I think it would be alot better if you changed the clip size down to 90 instead of 490.
Posted: Wed Dec 07, 2005 5:01 pm
by Karnage
Good idea. I'll do that.
I didn't realize there was that much ammo.
Posted: Thu Dec 08, 2005 12:42 pm
by Blackcurrent
Well, i also though that it was pretty insane. And there is another problem: The sniper only has 100 rounds for the SMG, THAT ISN'T ENOUGH TO KILL EVEN ANOTHER PILOT!!
And i think i have a solution for the problem that the Rebel pilot has the same outfit as the Spartan. I think that since you edited the Reb model, and all.lvl and imp.lvl uses the same file, perhaps if you change the name of the model or something (i'm no modder so i don't know what names you use) to something else, such as Spartan Pilot it will be fixed, cause i think the problem is that both the imp.lvl pilot and the all.lvl pilot has the same names.
Posted: Fri Dec 09, 2005 11:10 am
by Blackcurrent
But after all, since the BFI ammo counter is so stupid, it takes 1 shot of your ammo for every fragment of each shot. In Halo the shotgun has like 7 shots, so that means the shotgun should have...hmm...15x7=???...oh, yes 105

. That means that the shotgun should have 105 shots per ammo clip and i think it should have about 5 clips, which lands the ammo counter on no less then 525 shots. That is more realonable i think.