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Dwarf Spider Droid scaling problem [Solved]
Posted: Fri Aug 17, 2012 12:42 pm
by ARCTroopaNate
I've made a super buff ARC Trooper guy before by scaling his unit/skeleton and animations. Would it be possible to do the same for a vehicle? I know on Gametoast there was tutorial for scaling units and it worked great, so I was wondering if the same could be done for vehicles. Thanks.

Re: Scaling Vehicles up and their animations
Posted: Fri Aug 17, 2012 1:04 pm
by Bob
If you scale the anims and the geometry, yes of course.
Re: Dwarf Spider Droid scaling problem
Posted: Fri Aug 17, 2012 4:27 pm
by ARCTroopaNate
Ah, cool!
Thanks bob!
*Runs off the make Advanced Spider Droid*
EDIT: I tried to edit the Dwarf Spider droid but the legs got messed up, is there anything special I need to get walkers scaled up?
http://www.xfire.com/video/5a0adf/
This is a video of the walker, I tried scaling it up by 1.5.
Re: Dwarf Spider Droid scaling problem
Posted: Sat Aug 18, 2012 12:37 pm
by Dakota
ARCTroopaNate wrote:Ah, cool!
Thanks bob!
*Runs off the make Advanced Spider Droid*
EDIT: I tried to edit the Dwarf Spider droid but the legs got messed up, is there anything special I need to get walkers scaled up?
http://www.xfire.com/video/5a0adf/
This is a video of the walker, I tried scaling it up by 1.5.
did you scale the animations correctly? you have to have a separate folder for the vehicle animations because the munge.bat is different, at least as far as i know. I know this because i made a miniture spider walker at 0.1 size that was auto piloted.
Re: [Solved] Dwarf Spider Droid scaling problem
Posted: Sat Aug 18, 2012 1:36 pm
by ARCTroopaNate
I fixed that bug, the animations work at least, but they're too fast, I need to find a way to slow down the leg animations.