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UT-AT Problem
Posted: Mon Mar 26, 2007 4:27 pm
by Aman/Pinguin
Hi,
I've got a little problem with the UT-AT Source Files:
I put it into my map it spawns and all, but something with the collision is wrong =( I can drive into all objects!!!
Here a screeny:
ps.: I know my english is bad

but I hope you understand what I mean ^^
RE: UT-AT Problem
Posted: Mon Mar 26, 2007 4:53 pm
by Darth_Z13
Then it's not the UT-AT. It's your objects. I don't exactly know how to fix your problem though.
Posted: Mon Mar 26, 2007 8:43 pm
by Elmo
No actually, it's a collision problem with the UT-AT, it's got many, in fact. Ace Mastermind has been working alot with me, because of the UT-AT's problems in Mygeeto, but he added a few lines that fixed it up. (what's wierd though, is that, I now, have other problems with the UT-AT

)
Anyway, Here is my collision part in the UT-AT odf, change yours to mine (is this okay Majin? lol)
///////////collision////////////////////////////////
SoldierCollision = "collision"
OrdnanceCollision = "collision"
OrdnanceCollision = "p_cube"
OrdnanceCollision = "p_cube1"
OrdnanceCollision = "p_cube2"
OrdnanceCollision = "p_cube3"
OrdnanceCollision = "p_cube4"
OrdnanceCollision = "p_cube5"
OrdnanceCollision = "p_cube6"
OrdnanceCollision = "p_cube7"
OrdnanceCollision = "p_cube8"
OrdnanceCollision = "p_cube9"
OrdnanceCollision = "p_cube10"
OrdnanceCollision = "p_cube11"
OrdnanceCollision = "p_cube12"
OrdnanceCollision = "p_cube13"
OrdnanceCollision = "p_cube14"
OrdnanceCollision = "p_cube15"
OrdnanceCollision = "p_cube16"
OrdnanceCollision = "p_cube17"
OrdnanceCollision = "p_cube18"
OrdnanceCollision = "p_cube19"
BuildingCollision = "p_cube"
BuildingCollision = "p_cube1"
BuildingCollision = "p_cube2"
BuildingCollision = "p_cube3"
BuildingCollision = "p_cube4"
BuildingCollision = "p_cube5"
BuildingCollision = "p_cube6"
BuildingCollision = "p_cube7"
BuildingCollision = "p_cube8"
BuildingCollision = "p_cube9"
BuildingCollision = "p_cube10"
BuildingCollision = "p_cube11"
BuildingCollision = "p_cube12"
BuildingCollision = "p_cube13"
BuildingCollision = "p_cube14"
BuildingCollision = "p_cube15"
BuildingCollision = "p_cube16"
BuildingCollision = "p_cube17"
BuildingCollision = "p_cube18"
BuildingCollision = "p_cube19"
TerrainCollision = "p_cube18"
TerrainCollision = "p_cube19"
OrdnanceCollision = "p_-o_crithit"
Hope that helps...
Posted: Mon Mar 26, 2007 8:44 pm
by Darth_Z13
Odd. When I used the UT-AT I didn't get any collision problems....

Posted: Tue Mar 27, 2007 7:04 am
by Aman/Pinguin
Thanks Elmo it works now... but one problem is still here, i didn't tell because i thought the collision would be the problem here too =(
Well, here is the problem:
I can't go on this zone on the UT-AT (i dont know how it's called in english ^^)
I hope somebody know whats the problem here

Posted: Tue Mar 27, 2007 10:51 am
by DarthD.U.C.K.
the problem is the collisiongeometry
you can try to delete one part of collision part in the .odf, munge and try if it works, if it dont works, delete an other collisionpart.....
(its still fun

but you can try this-if you have 24 hours time

)
Posted: Tue Mar 27, 2007 3:40 pm
by Darth_Z13
You're not supposed to go into that zone.
Posted: Wed Mar 28, 2007 7:23 am
by Aman/Pinguin
But on RotE#4 You can go into this zone, and there is a spawnpoint!
Maybe someone can send me his UT-AT odf? ^^
Posted: Wed Mar 28, 2007 3:14 pm
by Falco
-=]BFWE[=-Pinguin wrote:But on RotE#4 You can go into this zone, and there is a spawnpoint!
Maybe someone can send me his UT-AT odf? ^^
or msh >:0
but do you tryed to download this file again?
Posted: Wed Mar 28, 2007 3:15 pm
by Aman/Pinguin
Yes, same problem like before
