Hi,
Again, I searched all over the forum for an anwer to this but I could not find it..
How do you fix collision errors with objects that were converted from SWBF2 to SWBF1?
There are usually a lot of objects that I fall through/can go through etc.
Also, I am looking for an answer other than "just put a shipped wall inside the collision", since that hardly works for me...
-Breakdown
Fixing Collision Errors in converted Objects
Moderator: Moderators
-
breakdown
- Lance Corporal
- Posts: 91
- Joined: Thu Oct 16, 2008 6:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: Fixing Collision Errors in converted Objects
maybe you can sometimes add a collision line in the odf, but i never used a shipped bf2 model for bf1, only troopers
if you cant add odf collision you have to convert it to obj, open it with xsi and add collision there...
if you cant add odf collision you have to convert it to obj, open it with xsi and add collision there...
-
breakdown
- Lance Corporal
- Posts: 91
- Joined: Thu Oct 16, 2008 6:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Fixing Collision Errors in converted Objects
Thanks for the help...
What does the collision line have to contain to prevent it from people falling through?
Is there a counter to
"SoldierCollision= Clear" or is it completley different?
What does the collision line have to contain to prevent it from people falling through?
Is there a counter to
"SoldierCollision= Clear" or is it completley different?
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: Fixing Collision Errors in converted Objects
for adding collision via odf add Soldiercollision = X, Vehiclecollision = X and Ordnancecollsion = X i think these are all
