Crash for some reson...

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Commander_Cody771
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Crash for some reson...

Post by Commander_Cody771 »

Message Severity: 3
.\Source\EntitySoldier.cpp(11387)
EntitySoldierClass::Build 'rep_inf_ep3_jettrooper' with no primary weapon!
It crashes right after it loads. It says he has no primary when he does and yes, I checked for spelling errors.
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Re: Crash for some reson...

Post by TheDarkMask »

Does he have a weapon?
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Re: Crash for some reson...

Post by Commander_Cody771 »

yes, that's the point. :cpu:
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Re: Crash for some reson...

Post by NullCommando »

Is it an award Weapon?
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Re: Crash for some reson...

Post by FOOLIS »

Post his odf.
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Re: Crash for some reson...

Post by Commander_Cody771 »

Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_jedi_default"

[Properties]
MaxHealth = 400.0

PointsToUnlock = 15

AISizeType = "HOVER"

ControlSpeed = "jet 1.50 1.25 1.25"


JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 30.0


CAMERASECTION = "STAND"

EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "7.5"

//These probably need to be set
//CAMERASECTION = "STANDZOOM"
//EyePointOffset = "0.0 1.8 0.0"
//TrackCenter = "0.0 1.8 0.0
//TrackOffset = "0.4 0.05 2.8"
//TiltValue = "3.5"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "7.5"

//These probably need to be set
//CAMERASECTION = "CROUCHZOOM"
//EyePointOffset = "0.0 1.3 0.0"
//TrackCenter = "0.0 1.3 0.0
//TrackOffset = "0.4 0.2 2.8"
//TiltValue = "3.5"


WEAPONSECTION = 1
WeaponName = "rep_weap_lightsaber_obiwan"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_forcepush"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

CollisionScale = "0.0 0.0 0.0"

EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0


VOUnitType = 121
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Re: Crash for some reson...

Post by FOOLIS »

Try that :
WEAPONSECTION = 1
WeaponName = "rep_weap_lightsaber_obiwan"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "com_weap_inf_force_push"
WeaponAmmo = 0
WeaponChannel = 1

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1
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