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Here it is (MTT, Hovernaut, and Sentinal-Class Transport) (2

Posted: Tue Sep 27, 2005 9:43 am
by OOM-9
Original Thread


The Sentinal also has hard points for weapons and gunner positions built into it.

I have already been working on the weapons of the shuttle.





~00M-9

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 4:08 pm
by Delta_57_Dash
why was other one locked?

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 4:12 pm
by Teancum
Yeah, seems kinda strange to me.

On topic -- as said before, I'll be working on the Hovernaut to see if there's a workaround for the crash.

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 6:46 pm
by Teancum
Hmmm... Not much new, but I'm realizing I'll have to figure out how to overwrite the original. I'll get back when I have news.

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 7:05 pm
by Gynt_Ryles
I know psych0fred is working on it. I saw mentioned somehwere in L-5-R's LA thread that you die if you exit the Hovernaut while moving. You exit inside the vehicle, and you get crushed by the rear bumper.

What's with the Sentinal? We already have it; it's in Endor: Confrontation (by L-5-R) and Oasis Duel (by SteveK).

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 7:39 pm
by Ace_Azzameen_5
I think the run-over problem could be fixed by some odf changes for the spawn coordinates. Easy as pie. The game crash on the other hand. . .That could just mean something missin from the lua, maybe . . .

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 8:17 pm
by Teff17
how do i make the hovernaut spawn? what do i type in, do i do it like the AT-TE?

oh and i looked in the forums but could not find any thing,if i extract the rep side w/ the LvL extracter were does it place the files?

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 8:41 pm
by Teancum
I don't think you can make it spawn on its own. It requires new odfs.

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 8:56 pm
by Alpha
So um, I'm a little confused, lol, so you have a new ODF for the hovernaught using the MSH and other stuff extracted from the game? So the issues with the 'naught now is that the spawn paths are bad?

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Tue Sep 27, 2005 9:22 pm
by Teancum
No, we're using the mesh that's in all.lvl. We don't have any msh files. If we extract them, we'll just get .x meshes. I'm working on a new odf so it doesn't crash.

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Wed Sep 28, 2005 1:09 pm
by Teff17
so u just made a odf for it and put it in the all folder and made it spawn?and the same for the shuttel?

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Posted: Wed Sep 28, 2005 2:05 pm
by Teancum
Yes, but the Hovernaut crashes the game if you try to get in it. AI can get it, but not a player. It will work in SPTest, though. I'm working on a solution.

The shuttle I'm not sure on. OOM-9 is working on it, but I'll give it a spin, too.