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GRR...Mod Tools Don't Know How To Count...

Posted: Sun Jun 10, 2007 4:40 pm
by SBF_Dann_Boeing
Ok, i've had this sort of problem before, where I take a world1, odf, msh, etc. of a world i have made the that has stuff in it (in this case objects, and 14 cps in the eli layer), and paste it over the another world of the same three-letter code and munge, and when it munges, for some reason it still reads the old default cps from the world i pasted over as well as my new cps, and of course, there can only be a max of 16 cps, so it crashes. If i lower the cp count, the default cps show up. What can I do to get rid of these old default cps, when they are not in zeroedit?

RE: GRR...Mod Tools Don

Posted: Sun Jun 10, 2007 11:05 pm
by Teancum
Hunt for them in your .wld and .lyr files. Both of em should open in Notepad.

RE: GRR...Mod Tools Don

Posted: Mon Jun 11, 2007 12:50 pm
by SBF_Dann_Boeing
weren't there. I figured out tho why this happenned, is that when i replaced everything it wrote over the previous lyr file. what i should have done was take the old world1 folder out and then put the new one in.