Okay I tried the faceworx program and must say it's amazing. Now I got a problem..
How can I reduce the polygons in 5.11? I tried filter polygons but it gives me messy results.. In modtools 6 there is a polygon reduction tool..
Isn't there such a good tool for foundations?
Filter polygons
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MandeRek
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mswf
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Re: Filter polygons
I don't know that much about XSI version, but I do know that there is this "cash in a favor" option build in this forum, it's easily accessible through the pm button located somewhere below this message.
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- ANDEWEGET
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Re: Filter polygons
The Polygon Reduction button is just under the Filter Polygons one(Modify>Poly. Mesh).
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MandeRek
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Re: Filter polygons
Is it?
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Re: Filter polygons
Try quadrangulate...
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FragMe!
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Re: Filter polygons
No there isn't a polygon reduction tool like there is in modtools I know I looked, lots.
Quadrangulate may help a bit, at least make it easier to use the normal polygon filter on.
BTW have you tried the face maker that is in XSI and Modtools it is really easy, just move sliders.
Made this guy in a very short time, it also does the UV map for you as well. It is under Model/Primitve/Face Man there is also Face Woman
From right to left, right is the lowres basically working model about 900 tris, middle is about 2500 left is rediculously high 9600
Quadrangulate may help a bit, at least make it easier to use the normal polygon filter on.
BTW have you tried the face maker that is in XSI and Modtools it is really easy, just move sliders.
Made this guy in a very short time, it also does the UV map for you as well. It is under Model/Primitve/Face Man there is also Face Woman
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Re: Filter polygons
Yes it is. oO

Maybe its just for the Advanced version of XSI 5.11, not for the Foundations...

Maybe its just for the Advanced version of XSI 5.11, not for the Foundations...
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MandeRek
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Re: Filter polygons
Okay so it's not there. I like the Faceworx much better, and making your computer handle loads of unneccesary polys would be egoist.. so what would be the best way of polygon reduction without messing up the model? Since Filter Polygons creates unneccesary holes..

