Filter polygons

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MandeRek
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Filter polygons

Post by MandeRek »

Okay I tried the faceworx program and must say it's amazing. Now I got a problem..
How can I reduce the polygons in 5.11? I tried filter polygons but it gives me messy results.. In modtools 6 there is a polygon reduction tool..
Isn't there such a good tool for foundations?
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Re: Filter polygons

Post by mswf »

I don't know that much about XSI version, but I do know that there is this "cash in a favor" option build in this forum, it's easily accessible through the pm button located somewhere below this message.
Hidden/Spoiler:
I've just read some texts on some functions in Blender, I came across one that helps to reduce polygons and keep UV layout in a very clean way.
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ANDEWEGET
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Re: Filter polygons

Post by ANDEWEGET »

The Polygon Reduction button is just under the Filter Polygons one(Modify>Poly. Mesh).
MandeRek
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Re: Filter polygons

Post by MandeRek »

Is it?
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Sky_216
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Re: Filter polygons

Post by Sky_216 »

Try quadrangulate...
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Re: Filter polygons

Post by FragMe! »

No there isn't a polygon reduction tool like there is in modtools I know I looked, lots.
Quadrangulate may help a bit, at least make it easier to use the normal polygon filter on.

BTW have you tried the face maker that is in XSI and Modtools it is really easy, just move sliders.
Made this guy in a very short time, it also does the UV map for you as well. It is under Model/Primitve/Face Man there is also Face Woman
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From right to left, right is the lowres basically working model about 900 tris, middle is about 2500 left is rediculously high 9600
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Re: Filter polygons

Post by ANDEWEGET »

Yes it is. oO
Image

Maybe its just for the Advanced version of XSI 5.11, not for the Foundations...
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Re: Filter polygons

Post by MandeRek »

Okay so it's not there. I like the Faceworx much better, and making your computer handle loads of unneccesary polys would be egoist.. so what would be the best way of polygon reduction without messing up the model? Since Filter Polygons creates unneccesary holes..
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