Let’s make the World better!

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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Apocalypse_GOD_Radu

Let’s make the World better!

Post by Apocalypse_GOD_Radu »

Apparently the Universe hates me. I can’t find a good st8 forward tutorial on anything related to BF2, or is it just me?

The doc’s that come with ModTools don’t have many examples.

For example:

1. Unit Tutorial. A tutorial that assumes you have your models, textures, tools and you’re ready to get them into BF2. If I simply export my model to a .msh file. How would I know if the mesh it’s animated and stuff like that.

2. Shine and Glow Tutorial. How do I make my unit Shine/Reflect/Glow?

3. Cloth Tutorial. How do I make a part of the mesh (any part I want) behave like cloth, without going through my mesh and reacting to wind in game?

4. Heroes. Can I put 2 or more heroes on a map, besides the normal units, so that the bots can’t use ‘em, or a system that allows only one bot to load a hero, so I don’t get 2 Luke or 2 Hans...? How do I put Heroes in Space battles so that the bots can’t use the Heroes?

5. LightSaber. How do I make LightSaber Block on all the time, even in running/jumping…? Adding animation for blocking behind shots, can it be done?

6. The Force. Is there a way to make a Sith/Jedi have more then 2 force powers and bind them to keys, if so how?

7. Dismemberment. Can there be Dismemberment on all units?

Please help cause all other major BF2 forums appear dead. You people are my only hope.
I guess if this post doesn’t work I just star emailing every person good in moding. :cpu:
Fingerfood
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Re: Let’s make the World better!

Post by Fingerfood »

I'd suggest posting this in the SWBF2 Modding section, but here goes.


1. There is a tutorial on this I believe. Try searching (with the Search button :roll:) and see what you can find.

2. I believe this has something to do with the Alpha Channel. I've never modelled anything, but that should work.

3. I believe it's impossible to make cloth behave like that. And why would you want it to be cloth if not for that? :?

4. You can only have 1 Hero per team, although you can make a Jedi or Hero unit a normal soldier. You can have up to nine units per side including heroes. There is a way to make AI play as heroes, but it requires some scripting. To put Heroes in Space, simply load them in the lua.

5. I'm 97% sure that's impossible.

6. I believe a Jedi can have as many as eight Force powers (but he wouldn't be able to have a lightsaber because a unit can only have eight weapons), but after two or three Force powers it gets really glitchy and messes up. As for binding, you can only have it set to your Secondary Fire button. (or Primary depending on where you put the Force power)

7. It would require much modeling and animation work, but I believe it's possible. Of course, it would only happen when the unit died.


Hope this helps! And we are one of the only real SWBF2 modding sites that still thrives. :D
And welcome to GT! gtpwn
Apocalypse_GOD_Radu

Re: Let’s make the World better!

Post by Apocalypse_GOD_Radu »

Sorry about posting in the wrong place but my main question was about modeling especially about XSI to BF2, any way sorry … :bowdown:

1. Searching…

2. THX

3. I meant cloth that reacts to motion and weather. The thing I had in mind was a dress, like Revan’s. Is there a way to simulate that?

4. THX. Space Heroes: I need a way to make a bot (just one per hero, no 2 Luke or 2 Leia) load a hero unit and the attack or fallow me on command, all the other bots to act normal. I know about the Space Heroes Mod but it’s not that fun when there are 20 Anakin’s around me.

5. How come? Aren’t the animations for torso and legs separate?

6. If I can’t bind on will, can there be an automatic block and the key for block be used for the second force, so the Jedi can have 2 quick powers to use.

All the points (2-7) depend on no.1. If I can’t get a st8 forward way to get the models into the game all the rest don’t matter… So I better start searching.

KOTOR would look cool played in an Action game play stile.
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Maveritchell
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Re: Let’s make the World better!

Post by Maveritchell »

1. Unit Tutorial. A tutorial that assumes you have your models, textures, tools and you’re ready to get them into BF2. If I simply export my model to a .msh file. How would I know if the mesh it’s animated and stuff like that.
There are varying degrees of "ready-" you're going to have to be more clear on this one. It sounds like you might have a new model you're trying to get ingame? Let us know.
2. Shine and Glow Tutorial. How do I make my unit Shine/Reflect/Glow?
This you'll need to add environmental mapping to your model - in XSI, if it's new, if it's not, it might be easier to hexedit this on. RepSharpshooter's your man in that case, he's already got a set of models with the envmaps hex'd on.
3. Cloth Tutorial. How do I make a part of the mesh (any part I want) behave like cloth, without going through my mesh and reacting to wind in game?
You're gonna need to change the properties of the mesh part in XSI and then reexport if you're hung up on doing this with a part of a mesh you've already made. If you're looking for a quicker, dirtier way, you can use preexisting BF2 cloth pieces and just hexedit them on.
4. Heroes. Can I put 2 or more heroes on a map, besides the normal units, so that the bots can’t use ‘em, or a system that allows only one bot to load a hero, so I don’t get 2 Luke or 2 Hans...? How do I put Heroes in Space battles so that the bots can’t use the Heroes?
BF2 only allows one hero per team. You can try and get more on, but it's an odd system and it'll be buggy. You can make normal units inaccessible to AI, simply by adjusting the spawn counts of that unit. Heroes in space are the same as heroes on a land map.
5. LightSaber. How do I make LightSaber Block on all the time, even in running/jumping…? Adding animation for blocking behind shots, can it be done?
You'll need to edit the unit's .combo file and put the unit in a perpetual "block" state. You can adjust the cone in which the unit will block in there as well.
6. The Force. Is there a way to make a Sith/Jedi have more then 2 force powers and bind them to keys, if so how?
Yes. Just add them as you would any weapon to the unit's .odf. You can't "bind" more than the 2 keys we have already for primary and secondary fire, though.
7. Dismemberment. Can there be Dismemberment on all units?
There can't be real dismemberment on any units. You could do some cheap workarounds with particle .fx, but believe me when I say it would look very, very sloppy.

Welcome to GT. A note for the future, it'll probably be easier for you if you address individual issues one or two at a time, instead of seven at a time.
Aman/Pinguin
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Re: Let’s make the World better!

Post by Aman/Pinguin »

Maveritchell wrote:
7. Dismemberment. Can there be Dismemberment on all units?
There can't be real dismemberment on any units. You could do some cheap workarounds with particle .fx, but believe me when I say it would look very, very sloppy.
What about chunks like the CIS has? That's a way....but could look ugly sometimes...(especially when you let every body part being a chunk)
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Maveritchell
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Re: Let’s make the World better!

Post by Maveritchell »

Aman/Pinguin wrote:
Maveritchell wrote:
7. Dismemberment. Can there be Dismemberment on all units?
There can't be real dismemberment on any units. You could do some cheap workarounds with particle .fx, but believe me when I say it would look very, very sloppy.
What about chunks like the CIS has? That's a way....but could look ugly sometimes...(especially when you let every body part being a chunk)
That's what I was saying, it would be sloppy. Likewise, that particular .fx would only happen when they died.
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Frisbeetarian
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Re: Let’s make the World better!

Post by Frisbeetarian »

6. If I can’t bind on will, can there be an automatic block and the key for block be used for the second force
I'm pretty sure that you can assign a different task to the block key, but I don't know whether with that you'll still be able to block.
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Re: Let’s make the World better!

Post by Aman/Pinguin »

Frisbeetarian wrote: I'm pretty sure that you can assign a different task to the block key, but I don't know whether with that you'll still be able to block.
Belongs on what youre changing it to. The magnaguard in my angruya map(s) has an attack on the block button but that attack also blocks...
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