Animation
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- Sky_216
- Droid Pilot Assassin

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Animation
How can I change the animation for a dropped object (turret) to that of a thrown object (grenade)? I still want to have the dropped object animation for dropped items.
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woner11
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Re: Animation
In some force powers it gives you a line where it says what animation to use. You can copy that line into your odf for the auto turret and then change it to whatever the animation for a grenade is.
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MercuryNoodles
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Re: Animation
I've found that dispensers in the common side often have this line commented in their odfs.
I don't know much about calling animations, but you could try uncommenting the line to see if it does anything. It is included in the autoturret's (parent) odf.
Code: Select all
//AnimationBank = "grenade"-
woner11
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Re: Animation
That should work and to be safe copy and uncomment the line in the child's odf. 
- Sky_216
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Re: Animation
Nope, tried that, that animationbank doesn't exist.
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woner11
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Re: Animation
I beleive that Syth was able to change the grenade animation in his BF2 mod. Its pretty much the same principle, so you could ask him on it. 
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MercuryNoodles
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Re: Animation
Better yet, try changing the dispenser's classlabel to grenade. Dispensers and grenades don't specify any animations AFAIK, so it's likely a hardcoded association.
