Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "CP6" not found
user_script_1: ScriptPostLoad(): Exited
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
death region added
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
death region removed
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 1
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 2
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 201
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 203
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 206
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 202
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 203
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 206
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 205
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
death region added
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
death region removed
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
death region added
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
death region removed
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
death region added
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)
Player unit class is:, GetEntityClassName(unit)