Unfortunately, on a negative note, I'm still having major balance issues in favour of the CIS. I thought I'd resolved it by adding another CP to the tunnels connected to the shield generator, but it seems just as bad as before. I won't release it with this problem until I can resolve it, and now to make matters worse it's even easier to win as the Rebels as well. I get a feeling Pandemic might have had a similar problem, therefore changing the layout for the BF2 version. I don't really want to take out more CP's though, as that 's what makes it different from the stock BF2 map but I'm sure I'll come up with a solution soon, hopefully.
Anyway, If anyone has any ideas, please let me know.
Edit: Problem solved! Yay!.
It was as simple as adding this code from the stock Hoth lua, so instead of team 1 losing tickets straight away, each team lose equal amounts from the start of the match, so it's more balanced.
Not exactly sure what the code means but prehaps someone can tell me














