Posted: Sun Sep 03, 2006 4:30 am
Ah, I can understand only wanting just to do the map conversion and not making it into a campaign map. My enthusiasm is probably getting the better of me, the Jedi purge is such a natural idea for this map that it screams to be done somehow. But in retrospect it would probably be better if someone created a new cis.lvl which replaced the droids with Jedi and then all of the clone war maps could be turned into a Jedi purge campaign automatically. Maybe Karnage or somebody else a lot smarter than me will attempt it....
You're right that with it being a small map, it probably will end up with the same climatic fights each time, but that's the same reason why the Jabba map is actually one of my least favourite maps, it has such a low replay value because you can predict what the enemy is going to do exactly every single time. Maps like Geonosis, Bespin, and Kashyyk Docks are my most replayed maps just due to the sheer variety of different ways to try to beat the other faction (ground fight, land vehicle attack, attack other enemy fighters, sniping, etc). Obviously you can't drop an AT-TE into the Jedi Temple (but it'd be funny if you did, lol) but I really hope there's some way to randomize something so that once in a while the player is really unsure about what's going to happen next, any battle should always feel tense and uncertain. If you can't randomize the AI's spawn point, can the player's spawn point be randomized?
1. Regarding the blue lit stairs, I didn't really go for it myself... I'd rather just have normal stairs, since the blue lighting reminds me of TRON whenever I see it, lol.
2. I do like the lightbeam / moonrays idea, but would it be possible to desaturate the blue considerably? I was re-watching the Jedi purge scene in eps3 and I like it with just the dim lighting (dark grey with a very very faint hint of blue-purple). It'd be nice if the lighting conditions from the movie were recreated for this map, with maybe the characters being tinted blue if they walk outside of the temple, but otherwise normal colored (but darker grey) when inside the building.
sorry, I guess I gave you a lot to read too
You're right that with it being a small map, it probably will end up with the same climatic fights each time, but that's the same reason why the Jabba map is actually one of my least favourite maps, it has such a low replay value because you can predict what the enemy is going to do exactly every single time. Maps like Geonosis, Bespin, and Kashyyk Docks are my most replayed maps just due to the sheer variety of different ways to try to beat the other faction (ground fight, land vehicle attack, attack other enemy fighters, sniping, etc). Obviously you can't drop an AT-TE into the Jedi Temple (but it'd be funny if you did, lol) but I really hope there's some way to randomize something so that once in a while the player is really unsure about what's going to happen next, any battle should always feel tense and uncertain. If you can't randomize the AI's spawn point, can the player's spawn point be randomized?
1. Regarding the blue lit stairs, I didn't really go for it myself... I'd rather just have normal stairs, since the blue lighting reminds me of TRON whenever I see it, lol.
2. I do like the lightbeam / moonrays idea, but would it be possible to desaturate the blue considerably? I was re-watching the Jedi purge scene in eps3 and I like it with just the dim lighting (dark grey with a very very faint hint of blue-purple). It'd be nice if the lighting conditions from the movie were recreated for this map, with maybe the characters being tinted blue if they walk outside of the temple, but otherwise normal colored (but darker grey) when inside the building.
sorry, I guess I gave you a lot to read too