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Re: Model showcase thread
Posted: Thu Jan 31, 2008 7:30 pm
by TheDarkMask
Okay! Your decision!
Re: Model showcase thread
Posted: Thu Jan 31, 2008 7:33 pm
by MandeRek
The UV's look good though... Just give it a texture and done

Re: Model showcase thread
Posted: Thu Jan 31, 2008 7:35 pm
by ILUVMANGOS
Man some of you guys got skills.... :maulsaber:
Re: Model showcase thread
Posted: Thu Jan 31, 2008 7:55 pm
by TheDarkMask
Hey this is my first starfighter model! And my 3rd model I create
MandeRek wrote:The UV's look good though... Just give it a texture and done

The texture is a really difficult thing! I think This needs many time when I make this!
Edit:
Update:
The 2nd version from the A9 Star Fighter(I make two of the A9

):

Re: Model showcase thread
Posted: Thu Jan 31, 2008 10:48 pm
by Taivyx
Holy crap man!
You're getting really good really quick!
That really looks amazing.
Give that a nice texture, and I'll be most impressed.
Re: Model showcase thread
Posted: Thu Jan 31, 2008 10:50 pm
by Grev
Wow! That looks like a shiped model without texture! WOW
Which XSI do I dl? The 30 dya trial?
Re: Model showcase thread
Posted: Fri Feb 01, 2008 1:18 am
by RevanSithLord
No...

Download XSI 6.0 Modtools which are free.
Anyways, I love that A-9 Vigilance. Great work.
Re: Model showcase thread
Posted: Fri Feb 01, 2008 5:23 am
by TheDarkMask
Taivyx wrote:Holy crap man!
You're getting really good really quick!
That really looks amazing.
Give that a nice texture, and I'll be most impressed.
Thanks Thanks Thanks! The texture is the catchiest!!!
Grev wrote:Wow! That looks like a shiped model without texture! WOW
Which XSI do I dl? The 30 dya trial?
I use XSI 5.1! I have it from my uncle!
Re: Model showcase thread
Posted: Fri Feb 01, 2008 5:28 am
by Death_Commando
Here's a new model that i have permission to convert to SWBF2
Credits:
Model: Hav0c
Skin: Twinke Masta (m82), Geno (lens)
Animations: Hav0c
sounds: xLongWayHome
Model smoothing, animation edits, Normal mapps, World Models, Compile: L0RDN00B
Re: Model showcase thread
Posted: Fri Feb 01, 2008 5:32 am
by TheDarkMask
This looks awesome!!
It looks like the AWE from Counter Strike Source^^
Re: Model showcase thread
Posted: Fri Feb 01, 2008 6:35 am
by Death_Commando
Nope its a Barrett M82 50 Cal and its ready to be exported to bfii
Re: Model showcase thread
Posted: Fri Feb 01, 2008 6:41 am
by TheDarkMask
Cool! Will you release it?
Re: Model showcase thread
Posted: Fri Feb 01, 2008 8:53 am
by Taivyx
That looks much too high-poly to work in SWBF2.
Much too high poly.
Yes, I know, the poly limit in SWBF2 is a pain.
Re: Model showcase thread
Posted: Fri Feb 01, 2008 9:05 am
by Thunder
thats why i like to export SWBFII weapons in chunks ^^
Re: Model showcase thread
Posted: Fri Feb 01, 2008 9:15 am
by Taivyx
How do you put weapons back together again?
Msh addons?
Or what?
Re: Model showcase thread
Posted: Fri Feb 01, 2008 9:28 am
by Grev
That gun would be perfect for a war in -----

Im planning
Re: Model showcase thread
Posted: Fri Feb 01, 2008 11:09 am
by Thunder
For Death_Commando

Re: Model showcase thread
Posted: Fri Feb 01, 2008 11:10 am
by Death_Commando
10X a lot Thunder again
Re: Model showcase thread
Posted: Fri Feb 01, 2008 11:13 am
by MandeRek
Nice Thunder, great work.. How tha? Chucks? That is new... Unless you use offhandgeometry parts ofcourse refering to addons, then it would be working fine..
Re: Model showcase thread
Posted: Fri Feb 01, 2008 11:15 am
by Thunder
not my model death commando just wanted it converted to msh
i also might have made chunks by seperating the msh into diferent parts
the chunks (clusters) are in most BF2 props