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Tentacles on weapons?
Posted: Fri Nov 21, 2008 8:12 pm
by Fluffy_the_ic
I was looking at Challenger's triplesaber thread, and I all of a sudden hatched an evil plot, involving a lightsaber hilt. would it be possible to create a tentacle on a lightsaber hilt? Also, if you can, would it be possible to make the hp_fire move with said tentacle?
Re: Tentacles on weapons?
Posted: Fri Nov 21, 2008 8:47 pm
by computergeek
I think it's possible to add tentacles to weapons. I remember Mandrek trying a light whip
As for hp_fire moving, I highly doubt it. Possibly with animations, but I don't know much about them so I can't say
Re: Tentacles on weapons?
Posted: Sat Nov 22, 2008 6:52 am
by Actiroan
Hey everyone.. I'm Actiroan, MandeRek's friend. MandeRek thought me
a lot through e-mails; he had a website, through that i got notice of his e-mail, and we started mailing..
I remember MandeRek giving me the plan of a saber. He said he looked into it, but a animated tentacle is not possible for a weapon, since the odf lines are not supported in a weapon-class odf. What is possible, is for the unit.. Make the hilt (or just hp_active) child of a tentacle, which is in his hand (the main moving part of the weapon) Then some collision on the arms, chest and head, and a small weapon mesh, or just invisible, and you'ld have a
real 'vibre-cord'. I remember the convo pack using one which were just new anims: this is loads of more work, though the tentacle way might need new anims too, since you will probably slash yourself

Btw, is MandeRek still around here?
Re: Tentacles on weapons?
Posted: Sat Nov 22, 2008 8:14 am
by Super_Clone
Sadly, no, he just recently left a couple of days ago, sorry
Re: Tentacles on weapons?
Posted: Sat Nov 22, 2008 8:17 am
by DarthD.U.C.K.
Actiroan wrote:Hey everyone.. I'm Actiroan, MandeRek's friend. MandeRek thought me
a lot through e-mails; he had a website, through that i got notice of his e-mail, and we started mailing..
I remember MandeRek giving me the plan of a saber. He said he looked into it, but a animated tentacle is not possible for a weapon, since the odf lines are not supported in a weapon-class odf. What is possible, is for the unit.. Make the hilt (or just hp_active) child of a tentacle, which is in his hand (the main moving part of the weapon) Then some collision on the arms, chest and head, and a small weapon mesh, or just invisible, and you'ld have a
real 'vibre-cord'. I remember the convo pack using one which were just new anims: this is loads of more work, though the tentacle way might need new anims too, since you will probably slash yourself

Btw, is MandeRek still around here?
ah that was how he wanted to do a fibrecord
a cool idea, but i think the rotating etc. of the saber wont be able to move like with custom anims
manderek leaved/leaves:
http://www.gametoast.com/forums/viewtop ... 71&t=16188
EDIT: dang, super-clone beat me
EDIT2: oh, i clicked quote instead of edit can somebody please delete the upper post?
Re: Tentacles on weapons?
Posted: Sat Nov 22, 2008 8:21 am
by Actiroan
Well, Mande asked me to finish his Rae series, together with foolis.. I might try some things, and see if what works out best.. New anims would mean you can be sure of how it moves.. i think a tentacle would be more natural.. But I'll try some things on the new Rae hero

Re: Tentacles on weapons?
Posted: Sun Nov 23, 2008 1:03 pm
by epm01
If you wanted an hp_fire to move with the tentacles couldn't you just merge the two in XSI?
Re: Tentacles on weapons?
Posted: Sun Nov 23, 2008 3:04 pm
by DarthD.U.C.K.
how would you merge nulls?
if you use meshes as hardpoints: how should battlefront recognize that the merged object consits of a hardpoint and a tentacle?
Re: Tentacles on weapons?
Posted: Sun Nov 23, 2008 4:41 pm
by Actiroan
Merging should not be possible, or useless. Plus, tentacles can't be made of meshes, only nulls
Just put the mesh under the last tentacle bone, no problem at all! As long as you don't mess up the original tentacle hierarchy..