WIP: Space Kal-Tarra!
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Hebes24
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Hebes24
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First Post Pics Updated (ooh! alliteration!)
UPDATE:
Finished linking the turrets to their respective frigates.
I will test to make sure there are no major issues, then I'll compress, upload, and get it to you guys probably tomorrow.
Then it's just finishing gameplay tweaking (shields and whatnot), then it's v1.0 time!!
UPDATE:
Finished linking the turrets to their respective frigates.
I will test to make sure there are no major issues, then I'll compress, upload, and get it to you guys probably tomorrow.
Then it's just finishing gameplay tweaking (shields and whatnot), then it's v1.0 time!!
- General_Grievous_4
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Hebes24
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AlexSecura
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First i have to say that this Version (V.085) have the best Gameplay from all betas you have send.Thats a very great SpaceBattle.I rare play them but this One rocks.
1.Give suggestions on what to do to increase survival time
I dont think you have to increase the Survival Time.I died in this Version 4 Times in one Round before that min.20 Times.So I like it.
But for this wait for Suggestions from the other Testers.
- I Destroyed the Autoturret mainframes on the main capital ship and the Turrets are disabled on this Ship (but the AutoDefence in the ControlRoom don't stop fireing on me.
) .On the other CIS Capital Ship the Turrets are fireing and if i land on this one and want to go to the ControlRoom.It is the Ship with the unfinished Rooms.Where i can destroy the Turrets?Not by destroying every single one ? I think there is no need to disable them because if you have done your Mission you Win.With or without destroying these Turrets.
Like in the Screens:


-The floating Turrets Thing from the destroyed Frigattes is now fixed.
-I Like a Pilot with a Blasterrifle.
-After the CIS has destroyed on the Acclamator the LifeSupport,Engines and Shields im only able to repair the Shields.The other Ones are unrepairable.
-You could boost the Speed of the FusionCutter a little bit (Repairtime).
-Can`t make a Looping with LAAT and sometimes its very hard to land him in the CIS Cruiser.
-Is there a Way to make the Arc 170 so,that he can ever fire Torpedos?
1.Give suggestions on what to do to increase survival time
I dont think you have to increase the Survival Time.I died in this Version 4 Times in one Round before that min.20 Times.So I like it.
- I Destroyed the Autoturret mainframes on the main capital ship and the Turrets are disabled on this Ship (but the AutoDefence in the ControlRoom don't stop fireing on me.
Like in the Screens:
-The floating Turrets Thing from the destroyed Frigattes is now fixed.
-I Like a Pilot with a Blasterrifle.
-After the CIS has destroyed on the Acclamator the LifeSupport,Engines and Shields im only able to repair the Shields.The other Ones are unrepairable.
-You could boost the Speed of the FusionCutter a little bit (Repairtime).
-Can`t make a Looping with LAAT and sometimes its very hard to land him in the CIS Cruiser.
-Is there a Way to make the Arc 170 so,that he can ever fire Torpedos?
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lieutenantcoda
remember thislieutenantcoda wrote:this frigate:
its turrets arent positioned to hit the capital on the other side. position them right.
other bugs:
-destroyed all autoturret mainframes and they all worked, but 2 cis cruisers and 2 rep cruisers have no mainframes at all, just a void.......
-acclamators just explode, it does not have the "break up into half" animation. i may know why you cant, cus there are too many turrets riight. well if they cant have that anim then give em a huge explosion as a replacement.
fixed stuff:
-all autoturrets were destroyed with the frigates.
sry, i dont have anything on gameplay at the moment.
suggestions:
-custom sounds!(turrets)
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Hebes24
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@AlexSecura - to clear up some of the bugs you mentioned:
- I only did the mainframe coding for the Main CIS and Republic ships. The ones that don't have interiors are not supposed to.
- The shields are the only things that you are able to repair anyway. If you can in the shipped space maps, I don't know how they did it, because I did not change those odfs.
- The fusioncutters are at the default speed. (I might speed them up)
- Again, I didn't change the LAAT's odf, so it is the same as the shipped LAAT.
@lieutenantcoda - about your bugs:
- The capitol ships that don't have interiors are not supposed to. (does anyone know what the odf is for the locked doors?)
- I thought that the Frigates did have the animation. I'll have to look into that.
- Sorry, but I can't do custom sounds. I tried it once, and it didn't work.
- I only did the mainframe coding for the Main CIS and Republic ships. The ones that don't have interiors are not supposed to.
- The shields are the only things that you are able to repair anyway. If you can in the shipped space maps, I don't know how they did it, because I did not change those odfs.
- The fusioncutters are at the default speed. (I might speed them up)
- Again, I didn't change the LAAT's odf, so it is the same as the shipped LAAT.
@lieutenantcoda - about your bugs:
- The capitol ships that don't have interiors are not supposed to. (does anyone know what the odf is for the locked doors?)
- I thought that the Frigates did have the animation. I'll have to look into that.
- Sorry, but I can't do custom sounds. I tried it once, and it didn't work.
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AlexSecura
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You see i rare play SpaceMapsHebes24 wrote: to clear up some of the bugs you mentioned:
- The shields are the only things that you are able to repair anyway.
If you can in the shipped space maps, I don't know how they did it, because I did not change those odfs.
- The fusioncutters are at the default speed. (I might speed them up)
- Again, I didn't change the LAAT's odf, so it is the same as the shipped LAAT.
The Thing with the LAAT,i sure,that i have flown him in some Maps(not ConversionPack SpaceMaps) like an ARC-170.However, it can also be possible,which I am wrong there.
Is it possible to change the ofs ?
and yes speed the fusioncutter up thats what i want to say.
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Hebes24
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Hebes24
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AlexSecura
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Hebes24
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AlexSecura
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Hebes24
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