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Model Size Reduction

Posted: Wed Jan 13, 2010 6:55 pm
by EraOfDesann
Ironically I wasn't sure where to post this but I figured since the XSI forum has more to do with showcasing work than solving problems I'd post this here.

I'm using a model from squipple's asset pack -- the glass dome. The sizing in ZE is perfect but I was irritated to find out that its size nearly doubles in-game. I don't know how to model so unless there's something I can do to fix it on my own (that doesn't involve modeling, obviously) would someone mind reducing its size for me?

Here's a link to the .odf and .msh:
http://www.filefront.com/15350015/Dome.rar

I need it to be about half its current size. Any help would be greatly appreciated. Thanks!

Re: Model Size Reduction

Posted: Wed Jan 13, 2010 7:06 pm
by myers73
cant you scale it in the .option file?

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Jan 13, 2010 7:30 pm
by Fiodis
I dunno, that may cause problems he doesn't want.
Working on it.
Edit - Heh, don't have the squeddie assets downloaded, and a current issue stops me from downloading something so large. Could you post the texture(s) it uses, Era?

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Jan 13, 2010 8:03 pm
by EraOfDesann
myers73 wrote:cant you scale it in the .option file?
I'm not sure that this has a .option file, but if it does I'd probably need someone to guide me through that just in case.
Fiodis wrote:I dunno, that may cause problems he doesn't want.
Working on it.
Edit - Heh, don't have the squeddie assets downloaded, and a current issue stops me from downloading something so large. Could you post the texture(s) it uses, Era?


Sure, do you want them in .tga format? Oh and the link I posted only has the .odf and .msh for the model so it's only about 77KB.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Jan 13, 2010 9:04 pm
by Master_Ben
@'Era:

Code: Select all

GeometryScale = 0.5
-From your odf, that scales the thing in ZE but not ingame, you're gonna need either a re-export or to scale with a .option file, which can cause issues.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Jan 13, 2010 10:10 pm
by Fiodis
Era - I know it has only the odf and msh, I downloaded that successfully. But it doesn't have the TGA and I'm incapable atm of downloading all of the squeddie assets to find the textures it uses. So, yes, please.

That player model export request is still there.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Jan 13, 2010 11:11 pm
by EraOfDesann
Fiodis wrote:Era - I know it has only the odf and msh, I downloaded that successfully. But it doesn't have the TGA and I'm incapable atm of downloading all of the squeddie assets to find the textures it uses. So, yes, please. [/size]


Ah, ok, sorry I misunderstood. Here's the link:
http://www.filefront.com/15351075/Dome%20Textures.rar

EDIT: Fiodis, I just got a copy of a scaled down version from AceMastermind. I'm going to test it out but I just wanted to let you know before you did anything. Thanks for the help though, I appreciate it!

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jan 14, 2010 7:54 pm
by impspy
Could someone hex edit the Ep3 Sniper's Kama to a normal stormtrooper? Or point me to a link to a stormtrooper with a kama (skirt)?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jan 14, 2010 10:47 pm
by YaNkFaN
I was wondering if someone would make this ship

Image

It hasn't been done before. Please PM me if you are interested.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jan 14, 2010 10:52 pm
by skelltor
a phase 3 dark trooper i made a vary bad one but it would be nice if someone could make a better one

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jan 15, 2010 3:39 am
by DarthD.U.C.K.
you can find one in the downloadsection (authraws darktroopersourcefiles)

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jan 15, 2010 6:58 am
by CodaRez
DarthD.U.C.K. wrote:you can find one in the downloadsection (authraws darktroopersourcefiles)
I believe he wants an actual Phase III(big, slightly bulky fattening, less human-like) not the stocks(which are a cross with Phs II and III)

Though a scaled up stock darktrooper with blue eyes could satisfy for now
skelltor wrote:a phase 3 dark trooper i made a vary bad one but it would be nice if someone could make a better one
Well, I'd be happy to take over ur project from u then.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jan 15, 2010 9:23 am
by DarthD.U.C.K.
?!
he asked for draktrooper assets
i told him that he can find authraws darktrooperpack (including also a phase III darktrooper (which applies for all conditions you listed btw)) in the downloadsection

so where's the problem now?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jan 15, 2010 12:20 pm
by impspy
Could someone reskin Aayla Secura to look like Rianna Saren from the Star Wars Lethal alliance game?
Hidden/Spoiler:
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Image

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jan 15, 2010 2:43 pm
by B.I.G_Cookie
impspy wrote:Could someone reskin Aayla Secura to look like Rianna Saren from the Star Wars Lethal alliance game?
Hidden/Spoiler:
Image
Image
im working on it. ;)

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jan 15, 2010 3:43 pm
by impspy
B.I.G_Cookie wrote:
impspy wrote:Could someone reskin Aayla Secura to look like Rianna Saren from the Star Wars Lethal alliance game?
im working on it. ;)
Thanks :thumbs:

EDIT: Could someone munge my sound file (I'm pretty sure I set them up correctly; I'm trying to add the clone and droid vo's and the cw weapon sounds to the gcw era)? I just can't get the sound munge to work on my vista computer: http://www.filefront.com/15364555/p4i.exe

Also, this may seem like a stupid question, but how would I give, say a rifle a scope in third person?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jan 15, 2010 7:25 pm
by myers73
could someone please make me an addme lua that adds the s era for each map conquest mode.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jan 16, 2010 8:12 pm
by impspy
Could someone post a link to this model?
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jan 16, 2010 10:26 pm
by IndianaJoe
I made some weapons in milkshape ms3d, but since i can't have nulls the fire at the root, i was wondering if someone could add firepoints and roots to these.

FA-3 flechette:
Hidden/Spoiler:
Image
Rail detinator:
Hidden/Spoiler:
Image
link: http://www.filefront.com/15368429/weapons.exe

help appreciated

P.S the models are in OBJ. format, not ms3d

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jan 18, 2010 3:43 pm
by Deviss
IndianaJoe wrote:I made some weapons in milkshape ms3d, but since i can't have nulls the fire at the root, i was wondering if someone could add firepoints and roots to these.

FA-3 flechette:
Hidden/Spoiler:
Image
Rail detinator:
Hidden/Spoiler:
Image
link: http://www.filefront.com/15368429/weapons.exe

help appreciated

P.S the models are in OBJ. format, not ms3d
reporting for duty sir :wink:

EDIT: sent pm with models :clone: