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Eddie's Maps

Posted: Sat Jan 15, 2005 3:07 pm
by eddie
Combining all of my topics into one for easy traking/posting. Version 1.0 of the following maps are out

Eddie's Death Star Map
http://www.gametoast.com/modules.php?op ... tit&lid=24

Eddie's Dantooine Map
http://www.gametoast.com/modules.php?op ... tit&lid=25

Eddie's Tynna Map
http://www.gametoast.com/modules.php?op ... tit&lid=27

Eddie's Dathomir Map
http://www.gametoast.com/modules.php?op ... tit&lid=32

Eddie's Death Star "B" Map
http://www.gametoast.com/modules.php?op ... tit&lid=42

Eddie's Q City Map
http://www.gametoast.com/modules.php?op ... tit&lid=46

Eddie's Base 42 Map
http://www.gametoast.com/modules.php?op ... tit&lid=55

Eddie's Kastel Map (v0.90)
http://www.gametoast.com/modules.php?op ... tit&lid=59

Eddie's Italia Map - MP Version
http://www.gametoast.com/modules.php?op ... tit&lid=67

Eddie's Italia Map - SP Version
http://www.gametoast.com/modules.php?op ... tit&lid=68

Image

Image

PS. I never thanked Niubniub for his SW textures which are free to use, and which I used in DS maps, so thanks!

Posted: Sun Jan 16, 2005 9:17 pm
by DethMetal
Sweet, thanks, eddie!

Posted: Sun Jan 16, 2005 11:35 pm
by unknown_soldier
hey eddie would it be possible to put it into a zip format please like all ur other ones.

Edit: hhaha sorry eddie didnt realise it was a self extract it is so much better thanks for making everyones life eaiser!!!!!

Posted: Mon Jan 17, 2005 12:41 am
by Bones_TAW
Nice job on the maps.
I noticed on Tynna that the Tie Bomber seems to be taking damage. I was started lan server w/ no bots and it blew up on its own. At one time when I got in it, its health was below 100%

Posted: Mon Jan 17, 2005 2:28 am
by eddie
Bones: Ahhh, it is probably out of control region, I was rushed with it to balance imp side, I will fix it.

Unknown: why zip, this is self extract? If you want to forward it somewhere, install it on your pc and zip it. I do not understand.

Posted: Mon Jan 17, 2005 7:03 pm
by eddie
Thnaks to Fred's help, Dathomir just became spookier:

Image

Posted: Fri Jan 21, 2005 9:22 pm
by eddie
Announcing Eddie's Death Star Map.

This is larger skale map with action in the air and indoors.
I am at .6 stage, have to finish some fine tuning and play it couple of times. I should release beta this weekend.

Image

Posted: Fri Jan 21, 2005 10:22 pm
by FN-AndrewD
Great! Awesome stuff Eddie, I can't wait until it's out. Keep up the great work!

Posted: Sat Jan 22, 2005 7:44 am
by Dragonum
great eddie,
cant wait for the version, lokks good.

but how did you make it indoor?

Posted: Sat Jan 22, 2005 8:15 am
by Neon
Is it possible to make teleporters in swbf?
And Adding new modeled vehicles, like the a-wing and b-wing?

Posted: Sat Jan 22, 2005 9:16 am
by eddie
teleporets I think not. Vehicles yes once SoftImage plug-in comes out.

Posted: Sat Jan 22, 2005 9:34 am
by eddie
OK, here is death star b 0.75 version for beta testers. it is on
temp 512 K line:

Dragorum: as once one wise man said (fred), use the power of legos...

PS. Self-install (for B map) is only 2 MB large!

EDIT: Old

Posted: Sat Jan 22, 2005 10:10 am
by Dragonum
eddie wrote:
Dragorum: as once one wise man said (fred), use the power of legos...
i feared that you say this :wink:

Posted: Sun Jan 23, 2005 7:03 am
by eddie
Eddie's Death Star "B" 0.99 is out. More buidings...

Download link is a the top of this page.

Posted: Fri Jan 28, 2005 9:25 pm
by eddie
Announcing Eddie's Q City map:

This map has 3 spawns for each team, plus three neutral ones, vehicles and a lot of street fighting

Image

Posted: Wed Feb 02, 2005 7:31 pm
by eddie
Dathomir 1.0 is out. Download link at the top of the page 1.

What is new: all sounds for all vehicles.

Q City 1.0 is out. Download link at the top of the page 1.

What is new: all sounds for all vehicles. Now with CW era.

Posted: Sat Feb 12, 2005 4:42 am
by eddie
Eddie's Base 42 v0.9 is out. Beta test it if you are brave enough.

Download link at the top of page 1.

Posted: Sat Feb 12, 2005 10:47 am
by fett42
Base 42 is probably one of your best maps so far. I like the indoor area you made. Have you considered making an all indoor map?

Posted: Sat Feb 12, 2005 10:51 am
by eddie
maybe, some of battlefield people asked me that also, so in the fututre we will see...It will be only infantry map tho...

Posted: Sat Feb 12, 2005 10:59 am
by fett42
An only infantry map would probably work best for an all indoor map anyway. The indoor battles in both Base 42 and Death Star B have really good action.