What do YOU think is missing from SWBF2 (including mods)?

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

What do you think is missing?

Heroes/Villains - there weren't enough (who do YOU want?)
17
11%
Non-movie eras (aside from KotOR, which we have)
16
10%
Gametypes (post ideas)
14
9%
Things missing from SWBF1 (post specifics)
15
10%
Character classes (post specifics)
23
15%
Weapons (post specifics)
19
12%
Vehicles (post specifics)
16
10%
Maps (post specifics)
29
18%
Bug fixes (post specifics)
8
5%
 
Total votes: 157
User avatar
TGB
Private Third Class
Posts: 58
Joined: Sun Oct 25, 2009 2:21 am
Games I'm Playing :: LoL SWBF2 BF3 CNC3
xbox live or psn: pfff xbox
Location: New Zealand

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by TGB »

WEAPONS: dc17m, rebel weapons could be made random? (seeing as they come from most planets), weapon vaiants - certain weapos were/are designed for close quarters without a stock, some are for accuracy at LONG range not the sort of range a stock battlefront sniper could do.

MAPS: bigger maps, and not just one level and with a wider range of terrain (perhaps a mustafar map with the volcanic rock outside and a mining facility?) MUCH bigger space maps and maybe some with asteroid fields not just a few rocks floating around.

Definately prone and if it is possible for developers to think about people who want an offline challenge better bots. i dont like having to stand 1m in front of an enemy and wait 5sec for them to notice.

GAME MODES: thinking a bit in call of duty games; hardcore team deathmatch
User avatar
wishihadaname
Captain
Captain
Posts: 493
Joined: Fri Dec 28, 2007 2:10 pm
Projects :: The Corellian Resistance
Games I'm Playing :: Halo Reach and LOTRO
Location: Look to your left.... no, your other left....

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by wishihadaname »

Smarter AI- I really hate how dumb the enemies can be
More intense or bigger campaigns- The only level I got an emotional reaction to was the corruscant jedi massacre we need more campaign with deep and impactful story (its what inspired me to make Landing at Point Rain)
Prone- probably the bezillions person to say this but its just needed
Better Space battles- Mobile frigates, more fighters, more guns, MORE BOOOOOM!
Swapable weapons- not really all that needed but it would be a very cool touch
Fighter Strafing- I loved it in BF1 and amd :( that its gone in BF2

but what we really really really really really really really really really need is for lucas arts to make Battlefront 3 as a next gen game with space AND land in one map, next gen level AI, and Halo 3 level graphics! That would make my year!
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by Teancum »

Thought of another one -- I hate that the Zero engine can't have overlapping bot paths. So every level you build can never have an area above another area and have the AI go to both, unless you use a few really fancy tricks (like Mav has). It's really frustrating.
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by genaral_mitch »

Animations, First person aniamtions, The Battle of Coruscant, more battle speech, And all of the things WishIHadAName mentioned.






And I miss prone :(
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by Teancum »

More speech? I thought they were a little too chatty. Although I do miss the advanced squad commands.
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by MercuryNoodles »

Ok. You asked for it, and you got it. :P

Heroes/Villains - there weren't enough (who do YOU want?)
Hidden/Spoiler:
Gilad Pellaeon
Kendall Ozzel
Firmus Piett
Maximilian Veers (we already have the model in the stock game, but used as a generic Imperial officer)
Natasi Daala
Mara Jade-Skywalker (can never have enough of her. :mrgreen:)
Lumiya
Lando Calrissian (I think someone used him somewhere, but I wouldn't mind seeing more of him.)
Conan Antonio Motti
Cassio Tagge
Freja Covell
Joruus C'Boath
Ackbar
Kal Skirata
Rav Bralor
Galak Fyyar
Tavion Axmis
Jan Ors
Jacen Solo
Jaina Solo
Darth Caedus (shh!)
Tahiri Veila
Luke Skywalker (the outfit he wore while rescuing Han from Jabba, also his Thrawn Trilogy look)

Should I just give up and say everybody? XD
Non-movie eras (aside from KotOR, which we have)

The New Republic era is setup in the 1.3 patch, if memory serves, but could use some implementation.



Things missing from SWBF1 (post specifics)

As in things not ported over? If so, I'll go with splash damage and push in general. Nothing extreme mind you, but it'd be nice to see more enemies fly. For me, that was one of the fun things about the original.


Character classes (post specifics)
Hidden/Spoiler:
CIS
Neimoidian Honor Guard (requires a new player msh, I know) - Blaster Rifle (custom model), Thermals, Blaster pistol

Alliance
Special Ops (not SpecForce.) - I'm hard pressed for a setup for this one, but.. DL-44, Timebomb, Stealth

Republic
ARC trooper - M5, DC-17, Rage, Detpacks

Shadow Trooper - DC-15A, Vibrodagger, Thermals (You could use a DC-19, but I'm not sure of what you're doing, so I don't know if a stealth weapon would be wise.)

Imperial
Shadow Stormtrooper - E-11, Vibrodagger, Thermals

Shadowtrooper - Lightsaber, minor Force powers, Stealth

Reborn Jedi - Lightsaber, minor(?) Force powers

If most of that looks familiar, I got lazy. :P
Weapons (post specifics)

I can't think of any totally unique weapons, but there are a few models I'd like to see, such as the Neimoidian Honor Guard's rifle.



Vehicles (post specifics)

T-2B - shielded hover vehicle, light armor
V-wing (Rep and Imp) - basically reworked to play like a SWBF2 interceptor



Maps (post specifics)

Manaan, Ahto City - I'm getting tired as I type, but I'm reasonably sure this location hasn't been done, or done often. It'd fit in well with the KotOR era, strictly enforced neutrality aside.

Yavin - I'm thinking of a map based on the JK2 battle launched by Desann and co. This could be set in areas near the temples used for the Praxium.


Bug fixes (post specifics)

Since we're dreaming here, it would be nice if someone could stop the bots from jamming themselves in that spot near the closed palace gate on Theed.

This one would be a lot more work, or otherwise inconvenient, but it'd really be nice if collision was reworked so that one could shoot past geometry without the shot impacting midair instead of the target.
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by genaral_mitch »

Manaan: Ohto City has been done on Battlefrontfiles and with the same name, too.
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by impspy »

http://starwarsbattlefront.filefront.co ... City;80895
This must be the buggiest map I've ever played in all my time playing SWBF 1 and 2
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by MercuryNoodles »

Ah, I remember now. Maybe I shoud've been more specific and mentioned I was thinking of custom assets. A more detailed map would be preferable.

Another "bug" fix: It'd be nice if the ordinance of certain weapons were given appropriate color for the weapon system, instead of yellow, purple, or (in the case of the AT-AT) green.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by CressAlbane »

We need a Vong era!
And Vong infantry: They could throw Thud Bugs (custom ord model)
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by Sky_216 »

MercuryNoodles wrote:Another "bug" fix: It'd be nice if the ordinance of certain weapons were given appropriate color for the weapon system, instead of yellow, purple, or (in the case of the AT-AT) green.
Yep. Liked the Bf1 colours heaps better.
CressAlbane wrote:We need a Vong era!
And Vong infantry: They could throw Thud Bugs (custom ord model)
Not being an EU fan (or even much of a Star Wars fan....yeah serious) I honestly don't care about having EU eras and think they just clutter things up. Apart from ConvoPack KOTOR era because almost totally seperate and very nice from a gameplay/something new/artistic standpoint.
Offtopic - And please not the Vong...from the one star wars book i've ever read and random images i've got the impression they're more corny, unoriginal and generally badly designed than most Doctor Who villains. Including the old ones made of bubble wrap and styrofoam.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by Teancum »

Yeah, I'm not a Vong fan either. Star Trek anyone?
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by IndianaJoe »

you don't like the vong? prepare to be assimilat-- oops,

j/k

I'm not much of an EU reader anyways, but they struck me as wierd
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by Teancum »

I would like to see a Legacy era someday, with folks like Cade Skywalker and Darth Talon, but only because it would be something new and fresh -- I actually don't know much about that era.
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by Ping »

Teancum wrote:I would like to see a Legacy era someday, with folks like Cade Skywalker and Darth Talon, but only because it would be something new and fresh -- I actually don't know much about that era.
That would be cool. I'd also have liked to see some battles take place post-RotJ. Showing the end of the GCW would have been nice. A Vong era wouldn't be neccessary, a Legacy era...maybe, but just because the concept is sort of new.
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by EraOfDesann »

From what I understand, the Legacy Era borrows heavily from the NJO series.
User avatar
k'kruhk
Second Lance Corporal
Second Lance Corporal
Posts: 113
Joined: Tue Aug 26, 2008 3:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: If I'm not here I'm somewhere else.

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by k'kruhk »

As a supporter of the existence of the Yuuzhan Vong, I would still not like a vong era solely because it would be basically a melee team vs. a shooter team and that would be very hard to get done correctly.

slightly Off-topic: I don't get how all these comparison's to Star Trek are getting thrown around when it comes to the vong. Granted I only watched TOS, TNG and the films, but I only remember one episode with a living ship, and the borg are basically the antitheses of the vong. Their culture is based more on the Aztecs than anything else. Anyway, I enjoyed the vong story arc, and some people enjoy the prequels, and that's fine, everyone's allowed an opinion.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by CressAlbane »

because it would be basically a melee team vs. a shooter team and that would be very hard to get done correctly.
Whoah Whoah Whoah!
The Vong had both melee and ranged weapons.
I am not really that big of a Vong fan but it could be done.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by Fiodis »

I, on the other hand, am a great fan of Vong and I dislike Cade, Talon, and company. So I would welcome a Vong era; that amphistaff, if pulled off, could have really neat tricks attached to it. And Vong-style walkers would be plain awesome.
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: What do YOU think is missing from SWBF2 (including mods)?

Post by Eggman »

I'm not so sure I would enjoy a Vong land battle, but a space battle from the era could be pretty fun. The only hitch would be the whole dovin basal (or whatever they're called) shielding thing the Vong had going on. I think the canon/accuracy sticklers would have to just deal with the Vong ships being treated the same way as normal ships.
Post Reply