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how can i make new billdings
Posted: Tue Apr 25, 2006 3:08 pm
by TAW_killersim
how can i make new billdings ore edit the msh files.

RE: how can i make new billdings
Posted: Tue Apr 25, 2006 3:14 pm
by [RDH]Zerted
XSI seems to be the program of choice.
Posted: Wed Apr 26, 2006 12:36 am
by Koolaid7g
With Milkshape as a distant second. Careful though, XSI costs mucho dinero...
Posted: Wed Apr 26, 2006 12:47 am
by Penguin
to make new building get XSI, or to edit MSH files use a Hex Editor
Posted: Wed Apr 26, 2006 1:05 am
by Bac-Talan
With a hex editor you can (as far as I know) only edit textures, not the model.
With XSI, you can create new models, but (again, as far as I know) cannot edit existing *.msh models.
And yes, it is expensive ($500 US i think)
Posted: Wed Apr 26, 2006 1:29 am
by squipple
Well, you can export the msh from ZE to an OBJ, then import it to, yes, XSI for editing. after making alterations, re-export.
Posted: Wed Apr 26, 2006 11:12 am
by TAW_killersim
thanks for the help schame it woud cost me 500 dollar to have xsi.
Posted: Wed Apr 26, 2006 12:09 pm
by Qdin
use Mod Tools, and get used to the software - then you try the Trials

for both 4.2 and 5.0

that should be enough...
but what happened to the XSI Mod Tools Exporter which were made..?
Posted: Wed Apr 26, 2006 2:13 pm
by Bac-Talan
Squibble, COOL, never knew you could do that.
Qdin, I never knew they made a mod tools exporter, that would be really nice.
Posted: Wed Apr 26, 2006 8:07 pm
by Krun
Bac-Talan wrote:Squibble, COOL, never knew you could do that.
Qdin, I never knew they made a mod tools exporter, that would be really nice.
We were told an exporter existed for the mod tools, but sadly it has never been released.
Posted: Wed Apr 26, 2006 8:39 pm
by Bac-Talan
Ah, a real pity that is.
If we could make models and put them in game without having to pay lots of $$$ for XSI (ya, I know you can download the mod tools, make models and export with the trial, but it's a trial and when it runs out....)