Invisible Polygons? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Warlord28
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Invisible Polygons? [Solved]

Post by Warlord28 »

I have from the mesh edges removed 'points translate and new polygons added!
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Funny enough nothing is to be seen by the exported model! Pay attention to the lens.
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The uv's are new'If I have to do there on something certain eighth one?
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AceMastermind
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Re: Invisible Polygons???

Post by AceMastermind »

Turn on backface culling in your viewport to see if some of your polygons have normals facing the wrong way, then invert them if necessary.
Also, you shouldn't use the Pan and Zoom Tool(Z key) when navigating your scene in XSI because it distorts everything, use the Navigation Tool(S key) instead.
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Re: Invisible Polygons???

Post by FragMe! »

Another thing to try is, after you have finished texturing your model and are ready for a final export
select your model go to Modify/ Poly Mesh and select Triangulate. It helps to fill in the "missing" polies
especially on sharp rises.
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Warlord28
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Re: Invisible Polygons???

Post by Warlord28 »

thank you this has functioned very well!
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