Right. When I put some heros on my map, for some reason the lightsaber attack goes straight through the person I'm trying ot hit...? How do I fix that?
BTW, the weapon hits on saber throw, but not on close combat.
PLEASE HELP!!!
Lightsaber Help...
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theultimat
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Master Fionwë
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Re: Lightsaber Help...
I wonder...
That is a wierd issue. Did you edit the lightsaber odfs for the heroes at all? It might also just be some munging glitch.
That is a wierd issue. Did you edit the lightsaber odfs for the heroes at all? It might also just be some munging glitch.
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MandeRek
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Re: Lightsaber Help...
Sounds like you're playing as them in a space map.. There's the issue at well. Paste some lines from a land-map lua, talking about ComboState, and paste these in your lua. I don't know them by heart, maybe someone else can post them..
Good luck
Good luck
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theultimat
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Re: Lightsaber Help...
Thanks, I will try that out 
Edit
... it doesn't work...
EDIT2
Still no luck...
This is the code I copied:
EDIT3
Oh sorry - I fixed it
Edit
... it doesn't work...
EDIT2
Still no luck...
This is the code I copied:
Code: Select all
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo Oh sorry - I fixed it
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MandeRek
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Re: Lightsaber Help...
Please man, don't triple post we've got a nice edit button here 
How did you fix it? This might help others
How did you fix it? This might help others
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theultimat
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Re: Lightsaber Help...
Sorry about tripple post...
Anyway, here's how you do it. Open your ground maps lua (e.g. ABC*_con) and copy the lines below:
Now open your pace lua called ABC*_Diet Dr. Pepper.lua. Find the line below:
Paste the lines of code from above under that line. Your file should now look like this:
Hope that help all you guys out there
.
Anyway, here's how you do it. Open your ground maps lua (e.g. ABC*_con) and copy the lines below:
Code: Select all
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo Code: Select all
DisableSmallMapMiniMap()Code: Select all
DisableSmallMapMiniMap()
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
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Re: Lightsaber Help...
You can really put that almost anywhere in ScriptInit. It doesn't look like you did anything different than before, had you just pasted it into the very beginning of the .lua or something?
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theultimat
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Re: Lightsaber Help...
Nope...I put all the combo code in the wrong lua. Stupid me...
