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Unable to Change Recoil (Solved, involves Anims not odf's)

Posted: Fri May 28, 2010 9:38 pm
by AgentSmith_#27
Alright, so I've been able to change everything I want with the weapon I'm using, besides recoil. (The weapon is an edited republic rifle)

So this is what I have in my ODF about recoil:

I won't post the full ODF because it's just the rifle parent and republic child ODF's combined into one, with edited values.

RecoilLengthLight = "0"
RecoilLengthHeavy = "0"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
RecoilDecayLight = "0"
RecoilDecayHeavy = "0"

Yet, no matter what I change the values to, the recoil effect remains unchanged. I have tried a manual clean, I have it set up with a custom side (properly) and nothing changes.

Re: Unable to Change Recoil

Posted: Fri May 28, 2010 9:43 pm
by AQT
The parameter you want to use is:

Code: Select all

KickStrength        = "X"

Re: Unable to Change Recoil

Posted: Sat May 29, 2010 8:28 am
by AgentSmith_#27
AQT wrote:The parameter you want to use is:

Code: Select all

KickStrength        = "X"
Tried that, I want to change it so it has no recoil anyway. When I change anything in the odf it works fine, besides the recoil lines that is.

Re: Unable to Change Recoil

Posted: Sat May 29, 2010 2:08 pm
by Fiodis
Ah - by "Recoil" you mean the visual recoil you see in third-person? That is, unfortunately, not controlled by ODF lines but by animations. You would have to bash a custom animset that replaces the fire animation with the "idle_alert" one. Catch me on XFire and I'll explain it further, or you can check out this tutorial if you want to try and figure it out on your own. If you do, however, take notice of Duck's footnote there about the red lines.

Re: Unable to Change Recoil

Posted: Sat May 29, 2010 2:12 pm
by AgentSmith_#27
Fiodis wrote:Ah - by "Recoil" you mean the visual recoil you see in third-person? That is, unfortunately, not controlled by ODF lines but by animations. You would have to bash a custom animset that replaces the fire animation with the "idle_alert" one. Catch me on XFire and I'll explain it further, or you can check out this tutorial if you want to try and figure it out on your own. If you do, however, take notice of Duck's footnote there about the red lines.
Yes that's what I meant, I'll look at the tut and probably discuss it with you, thanks.