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Posted: Thu Mar 23, 2006 8:20 pm
by -_-
Vyse wrote:
-_- wrote:even more :shock: ! This is great! One thing I would say is... isnt the commando's face a little bit more flat? *instead of caving in like phase 1 clone troopers*
Not quite sure what your saying... but I have pulled it out a lot from the phase 1 clone trooper...
Ya, I meant that the helmet still looks kinda... weird. The rest is great :wink:

Posted: Thu Mar 23, 2006 9:06 pm
by Teancum
Vyse --- you can do that fairly easy. Essentially a visor is just a 'cockpit', which is just a first-person view.

Posted: Thu Mar 23, 2006 9:17 pm
by Vyse
Teancum wrote:Vyse --- you can do that fairly easy. Essentially a visor is just a 'cockpit', which is just a first-person view.
Can you point me to a thread or directions on how to make a cockpit? :D

Posted: Sat Mar 25, 2006 2:40 am
by Vyse
Link for download on front post. (No it doesn't have a HUD sorry)

Posted: Sat Mar 25, 2006 4:39 am
by DeathRow
How do we play as this great model?

Posted: Sat Mar 25, 2006 4:42 am
by Penguin
A good effort, in your screens the model looks awsome,

but then in game, its a different story,

the legs and arms seem to be really really big and the front of the helmet sticks out alot.

other then that, good effort!

Posted: Sat Mar 25, 2006 6:03 am
by DakkerDB
I think it looks pretty good in-game. Although the backpack doesn't look too... right. The things that need to be improved are the backpack and the general texture. BUT, since your objective was just the mesh, I say you did a great job. Hopefully, some skilled skinner will make a good skin for it.

Still, for this great mesh, I thank you. Your hard work is appreciated.

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Posted: Sat Mar 25, 2006 1:22 pm
by Bobafett16
Great job Vyse, keep up the great work :) , and remember guys, this is a Beta - so it will not be perfect :wink: let Vyse finish it up and we will have some awsome stuff :D

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Posted: Sat Mar 25, 2006 3:01 pm
by dreadlordnyax
you may have already answered this, but does the moddel have an overridetexture node or w/e so we can use multiple textures without having to hex edit?

great job, btw :)

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Posted: Sat Mar 25, 2006 10:23 pm
by minilogoguy18
yeah it should because all he really did was make the original clone model a little bulkier and reskinned it so im sure it still has the override_texture name

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Posted: Fri Apr 07, 2006 5:33 pm
by BF2-Master
Does anyone know what the model looks like in-game?

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Posted: Sun Apr 09, 2006 9:44 am
by Tuskenjedi
I love that guy, but the yousendit download link has expired, can u put it on savefile?
:wink:

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Posted: Wed Apr 19, 2006 8:51 pm
by -SP-Butters
Vyse this looks great, but the link expired. :cry: Could you please fix so I could use it?

Posted: Wed Apr 19, 2006 10:09 pm
by Vyse
There you guys go! Hope someone can use it.

http://s36.yousendit.com/d.aspx?id=15GY ... Z3X11JKVR3

Posted: Wed Apr 19, 2006 11:13 pm
by BF2-Master
Thanks! I'll try to use it!

Posted: Fri Apr 21, 2006 6:57 am
by Delta_57_Dash
now all we need are a couple good skinners...

*whistles for Doofi and Jabluvslav*

Posted: Wed May 03, 2006 8:19 pm
by PR-0927
Hey man, could you post another link to it, that expired too.

- Majin Revan

Posted: Wed May 03, 2006 9:21 pm
by Vyse
MajinRevan wrote:Hey man, could you post another link to it, that expired too.

- Majin Revan
There ya go! ;)

http://beta.yousendit.com/transfer.php? ... B640A1EE64

New link on first post as well!

Posted: Thu May 04, 2006 5:09 pm
by kudos_eb
hey looks great, are you adding some sounds from tha rep commando game??

Posted: Thu May 04, 2006 7:26 pm
by -_-
kudos_eb wrote:hey looks great, are you adding some sounds from tha rep commando game??
Dude.. this is just a model >.>

p.s- Vyse, can you start perfecting the model? I would love to use this in a map. :wink: