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Texturing JKA models [Solved]
Posted: Tue Aug 26, 2014 9:40 pm
by Kingpin
I've converted a .glm to a .obj, and then loaded it in XSI. When I try to texture it, I am having quite a hard time. Can someone point me in the right direction? Thanks.
Re: Texturing JKA models
Posted: Wed Aug 27, 2014 5:47 am
by Deviss
Kingpin wrote: When I try to texture it
what do you mean? the model appear untextured and you apply it manually, or the UV its different?
Re: Texturing JKA models
Posted: Wed Aug 27, 2014 8:44 am
by Kingpin
It does not have a texture, so I go to image>phong, and when I do, all of the UV uses the same texture all mumbo-jumbo.
Re: Texturing JKA models
Posted: Wed Aug 27, 2014 1:08 pm
by Deviss
Kingpin wrote:It does not have a texture, so I go to image>phong, and when I do, all of the UV uses the same texture all mumbo-jumbo.
of course, becuase when you do that, must appear a little windows asking for what to do
Re: Texturing JKA models
Posted: Wed Aug 27, 2014 7:44 pm
by Kingpin
Alright, so this is what I am doing:
So I have my model, and I select the foot to texture. I then right click on it in explorer, and go to Inspect Material.

I then hit that small button under the check mark, and press Image.

Then, this comes up.
What do I do now?
Re: Texturing JKA models
Posted: Wed Aug 27, 2014 9:49 pm
by MileHighGuy
with noesis i have found that you need to check the flip UVs box, at least with jka models.
In the image box simply choose the right texture if the object already has uvs
Re: Texturing JKA models
Posted: Thu Aug 28, 2014 4:00 am
by Anakin
I never ported an jka model, but i klick on new-> new from file and that's it

If you already load the image i press "the noIcon_pic" bar, scroll down to my image and that's it

Re: Texturing JKA models
Posted: Thu Aug 28, 2014 10:43 am
by Kingpin
MileHighGuy wrote:with noesis i have found that you need to check the flip UVs box, at least with jka models.
In the image box simply choose the right texture if the object already has uvs
Thanks! Works like a charm!
Re: Texturing JKA models (Solved)
Posted: Thu Aug 28, 2014 6:27 pm
by AceMastermind
When you export an *.obj from Noesis you can opt for an *.mtl file also by typing -objmtl into the
Advanced options line. This will prevent you from having to browse to textures and reassign them on import in other software.
From the Advanced Commands menu:
WaveFront OBJ
-objmtl - enables export of mtl file with the obj.