Christophsis Battle (Crystal City)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Would you like this map is released along with a map of the space of Christophsis?

Of course man!!!
44
35%
It would be nice but I prefer to see the first land map
30
24%
good idea but you can release it separately
45
36%
you take a long time in terms
3
2%
No man is a bad idea
3
2%
 
Total votes: 125
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JackTHorn
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Re: Christophsis Battle (Crystal City)

Post by JackTHorn »

Downloading Crystophsis. I've been following this thread... the map looks GREAT so far. =)

As for Teth, why not make the AT-TE stationary, as in just have it basically glued to the side of the cliff? Just a highly detailed protrusion that can be entered / manned, almost like a turret. And rather than doing the whole length of the cliff from ground to monastery, you could just have the top portion of the cliff, with the rest below a certain point activating the falling-and-dying sequence... the cliff could just be like a quarter of the map, with the rest in front of and inside the monastery.
ForceMaster
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Thanks for your advice buddy, but I will not concentrate on that map until I finish Christophsis. but perhaps not the plateau of the monastery.

EDIT . OFF TOPIC:

Do any of you know how to correctly add Asajj Ventress? I have the file Asj.lvl but do not know how that works. follow the steps in the README file but it does not work for me. :( is for Teth...
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