Capital Ship Icons
Posted: Sat Jun 09, 2007 12:06 pm
I was wondering how can u remove the capital ship icon in the top right corner (where mini map would be in other maps) of space assault?
thx fot the help.
thx fot the help.
Code: Select all
Effect("Water")
{
// general parameters
PatchDivisions(8,8);
Tile(2.0,2.0);
// ocean parameters
OceanEnable(0);
// water event parameters
WaterRingColor(255, 0, 0,10);
WaterWakeColor(255, 0, 0,10);
WaterSplashColor(255, 0, 0,10);
DisableLowRes();
// PS2 parameters
PS2()
{
Velocity(0.0,0.0);
LODDecimation(8);
MainTexture("mus1_main_2.tga");
MinDiffuseColor(32, 11, 10, 10);
MaxDiffuseColor(255, 30, 28, 10);
BorderDiffuseColor(255, 30, 30, 20);
//SpecularColor(192, 192, 192, 192);
//SpeckleSpecularColor(160, 160, 160, 255);
//SpeckleAmbientColor(0, 0, 0, 255);
//SpeckleTextures("water_specularmask_",25, 2.0);
//SpeckleTile(4.0, 4.0);
//SpeckleScrollSpeed(0.0,0.0);
//SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}
// PC parameters
PC()
{
Velocity(0.01,0.02);
MainTexture("mus1_main_2.tga");
LODDecimation(1);
RefractionColor(101, 0, 0, 10);
ReflectionColor(150,0,0,10);
UnderwaterColor(200, 0, 0, 30);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 2.0);
SpecularMaskTile(4.0,4.0);
SpecularMaskScrollSpeed(0.0,0.0);
}
// XBOX parameters
XBOX()
{
Velocity(0.01,0.002);
LODDecimation(1);
RefractionColor(128, 130, 128, 64);
ReflectionColor(150,150,150,150);
UnderwaterColor(128, 130, 128, 64);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
}
}
We will now add lava to the map. We will do this by adding water with a custom lava texture, so that the lava can have an animated effect.
In Zeroedit, select Water Edit Mode.
In the texture box, enter lava_flow.tga
For Color, enter 255, 255, 0
For Alpha, enter 255. Alpha controls the trnsparency of the texture: 0 is fully transparent, and 255 is fully opaque. If you are adding water, you may want to layer the textures, and each layer would need a certain amount of transparency. You could try adding layers of lava to enhance the effect.
A 1x1 brush size covers 4 terrain grids. Left click to place water and right click to erase it. You may find that the water won't line up with where your channel is, so you may have to go back into Height Edit Mode to adjust the terrain. After you have placed water tiles, you should adjust the terrain height anyway, so that the edges of the water tiles aren't showing.