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Envmap help!?
Posted: Sun Mar 28, 2010 7:11 am
by daniel
hello,
i'm having a problem with the envmap stuff: its not working,,,...I did everything as described on rep's topic, but my object doesn't have the envmap effect. Is it possible that i need a msh.ption file also ?, like for the glow-effect?
help please
EDIT: (same problem and question for bumpmapping)
Re: Envmap help!?
Posted: Sun Mar 28, 2010 8:31 am
by Maveritchell
Can your computer render these things? If you are unsure, post a picture of a Rebel trooper on Tantive IV on high settings (stock game).
Re: Envmap help!?
Posted: Sun Mar 28, 2010 12:46 pm
by daniel
Re: Envmap help!?
Posted: Mon Mar 29, 2010 10:21 am
by CodaRez
By any chance did u NOT put the "helmet_envmap.tga" and "helmet_envmap.tga.option"
into ur sides msh folder.
These 2 files can be found within the ALL sides assets.
Re: Envmap help!?
Posted: Tue Mar 30, 2010 9:36 am
by daniel
i'm absolutely sure that i have those files where they ought to be...
any other ideas ?

Re: Envmap help!?
Posted: Tue Mar 30, 2010 9:43 am
by Deviss
daniel wrote:i'm absolutely sure that i have those files where they ought to be...
any other ideas ?

1: is custom model? if YES so are you sure you add right using mesh tool?
2: the texture used for envmap, have alpha channels?
Re: Envmap help!?
Posted: Tue Mar 30, 2010 12:44 pm
by daniel
1: Yes, i've made a simple new object with XSI 5.1, made it to a msh with mshex, then edited this with meshtool, but it didn't work....
2: I wasn't quite sure, that's why I just (for testing) gave my object the "helmet_envmap.tga"-texture to be sure, but this also did't have the env-effect in-game. Does thix texture even have an alpha-channel? If not please let me know. Any other ideas ? thx
Re: Envmap help!?
Posted: Tue Mar 30, 2010 2:33 pm
by Deviss
daniel wrote:2: I wasn't quite sure, that's why I just (for testing) gave my object the "helmet_envmap.tga"-texture to be sure, but this also did't have the env-effect in-game. Does thix texture even have an alpha-channel? If not please let me know. Any other ideas ? thx
try using other texture and with alpha channels please XD, and retry

Re: Envmap help!?
Posted: Tue Mar 30, 2010 9:44 pm
by CodaRez
my envmapped models don't have eye-or-tail of an alpha channel on any of their textures.
Just go to meshtool, ask for envmap, press the right number on which texture u want to envmap which u have UVed to ur model (remember its .tga name k) (this CANT be helmet_envmap k)
Once envmap take the new .m5h and put into sides, put its textures in the sides, and take the 2 files of helmet_envmap i mentioned also
Re: Envmap help!?
Posted: Tue Mar 30, 2010 10:14 pm
by Deviss
CodaRez wrote:my envmapped models don't have eye-or-tail of an alpha channel on any of their textures.
Just go to meshtool, ask for envmap, press the right number on which texture u want to envmap which u have UVed to ur model (remember its .tga name k) (this CANT be helmet_envmap k)
Once envmap take the new .m5h and put into sides, put its textures in the sides, and take the 2 files of helmet_envmap i mentioned also
wait so my texture used as envmap no need alpha channel :S ?
Re: Envmap help!?
Posted: Wed Mar 31, 2010 1:26 am
by CodaRez
no
Re: Envmap help!?
Posted: Wed Mar 31, 2010 5:22 pm
by daniel
OK but remember: I'm trying to give a normal object the envmap-effect, NOT a player-model or something...so are u sure i have to put my envmapped-msh-file into the my sides-folder ?? And what exactly do u mean with the "k" in the meshtool ? It doesn't say anything about that in rep's tut for his meshtool... , PLease help--
Re: Envmap help!?
Posted: Wed Mar 31, 2010 7:15 pm
by FragMe!
An example of a prop that uses envmap is the fountain on Naboo, the envmap is called cubemap.tga the ball she is holding is textured black and the ball is part of the statue not a separate mesh. The envmap cubemap shows up in the msh file as TX3D....cubemap obviously better if looked at the file yourself
Oh and cubemap.tga does not have an alpha channel.
Re: Envmap help!?
Posted: Thu Apr 01, 2010 8:49 am
by daniel
ok so you're saying that my texture needs this option-file with -cubemap in it ?
EDIT: ok well it works now for spheres...and partly for cubes..i mean its only very undetailed, like zoomed in far too much... no matter how you edit it in XSI. any help `?