SWBF prop animation issues
Posted: Sat Apr 23, 2016 1:02 pm
When I convert Bespin: Cloud City to SWBF2 and do a fresh munge I get an error log about animation files regarding animated props. It would be nice to get these working, up until now I was just converting animatedprop items to prop and stubbing out the ODF properties to make a solid object that does nothing.
My error log is this;
I assume the game isn't finding the SWBF animation files or the animation files need to be modified in some way to work in SWBF2.
The same issue occurs with the Sarlaac on the Dune Sea level.
My error log is this;
Code: Select all
ERROR[PS2_modelmunge msh\bes2_bldg_chamber_shaft.msh]:AddSegment(bes2_bldg_chamber_shaft:shadowvolume): shadow mesh edge 548 / 668 is invalid (edge next == twin == 549)
WARNING[PS2_modelmunge msh\bes2_bldg_court2.msh]:bes2_bldg_court2 has 1503 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
1 Errors 1 Warnings
ERROR[levelpack bes2.req]:Could not open munged\ps2\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes2.req]:Could not open munged\ps2\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
ERROR[levelpack bes2.req]:Could not open munged\ps2\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes2.req]:Could not open munged\ps2\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 WarningsThe same issue occurs with the Sarlaac on the Dune Sea level.