In any GCW space map I make, the empire will not use fighters much, and instead simply stand next to them. they will only use the transport and standard TIE Fighter every once in a while.
They will do this with every space map I make. Any ideas? I havent changed my LUA at all.
Here is the BFront2 log, Minus the useless stuff as described in Teancum's sticky fourm.
I dont think this is it, but do you think it could have anything to do with the MountedTurret errors?
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_blisterturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_prop_console]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_prop_console]
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2d687b55: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=28687376: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret4"
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=26687050: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret6"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=29687509: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret5"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 57
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 58
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 59
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 60
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2b68782f: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret3"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 61
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 62
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 63
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 65
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 66
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 67
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 69
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2a68769c: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret2"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 70
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 71
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 73
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 74
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 75
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 77
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 78
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 79
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 66
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 67
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 69
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 70
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 71
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 73
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 74
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 75
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 77
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 78
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 79
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 81
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 82
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 83
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 85
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 86
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 87
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 89
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 90
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 66
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 67
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 69
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 70
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 71
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 73
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 74
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 75
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 77
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 78
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 79
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 81
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 82
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 83
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 85
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 86
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 87
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 89
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 90
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 81
Thanks in advance, and sorry for being away from GT for so long.


