Flyer sounds not working
Posted: Fri Jul 23, 2010 3:41 pm
by Thunderstorm025
Hey guys, I followed Rends tutorial for adding missing sounds to map so I could put flyer sounds in, but when I munge (stage 11 of his tut) I get a whole load of errors:
As much as I feel guilty for making you guys read all that, I can't make heads or tails of it, so any possible solutions?
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias jedifighter_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 4 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias jedifighter_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 9 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_jediStarfighter_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 22 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias droidfighter_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 23 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias droidfighter_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 24 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias droidfighter_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 26 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias wpn_drdFghtr_blaster_fire
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 27 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_droidStarfighter_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 28 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_droidStarfighter_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 29 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_droidStarfighter_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 40 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias tridroid_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 41 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias tridroid_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 42 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_triFighter_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 43 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_triFighter_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 44 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_triFighter_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 45 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias tridroid_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 49 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_Arc170_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 50 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_Arc170_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 51 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_Arc170_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 54 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias Arc170_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 55 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias Arc170_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 56 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias Arc170_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 61 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_v-wing_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 62 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_v-wing_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 63 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_v-wing_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 66 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias vwing_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 67 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias vwing_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 69 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias grievous_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 70 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias grievous_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 71 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias vwing_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 72 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias grievous_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 77 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_takeoff_gunship02
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 78 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_takeoff_gunship01
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 79 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias R_LAAT_land01
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 83 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_repGunship_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 84 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_repGunship_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 85 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_repGunship_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias tie_fighter_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 5 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias tie_int_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias tie_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias wpn_tie_blaster_long
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 9 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_tieFighter_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 10 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_tieBomber_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 11 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_tieFighter_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 24 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias tie_bomber_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 29 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_takeoff_gunship01
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 30 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_takeoff_gunship02
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 31 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias R_LAAT_land01
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 37 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_repGunship_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 38 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_repGunship_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 39 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_repGunship_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 58 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_hi
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 59 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_mid
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 60 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_low
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 61 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 62 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 64 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 74 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias xwing_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 75 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias xwing_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 77 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias xwing_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 78 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias wpn_xwing_blaster_fire
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 80 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_xwing_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 81 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_xwing_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 82 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_xwing_med_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 95 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias ywing_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 96 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias ywing_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 98 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias ywing_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 99 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias wpn_ywing_blaster_fire
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 102 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_ywing_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 103 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_ywing_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 104 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_ywing_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TRO\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TRO\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
1 Errors 0 Warnings
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_TRO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TRO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias jedifighter_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 4 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias jedifighter_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 9 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_jediStarfighter_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 22 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias droidfighter_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 23 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias droidfighter_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 24 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias droidfighter_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 26 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias wpn_drdFghtr_blaster_fire
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 27 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_droidStarfighter_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 28 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_droidStarfighter_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 29 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_droidStarfighter_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 40 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias tridroid_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 41 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias tridroid_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 42 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_triFighter_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 43 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_triFighter_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 44 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_triFighter_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 45 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias tridroid_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 49 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_Arc170_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 50 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_Arc170_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 51 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_Arc170_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 54 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias Arc170_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 55 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias Arc170_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 56 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias Arc170_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 61 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_v-wing_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 62 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_v-wing_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 63 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_v-wing_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 66 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias vwing_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 67 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias vwing_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 69 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias grievous_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 70 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias grievous_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 71 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias vwing_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 72 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias grievous_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 77 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_takeoff_gunship02
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 78 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_takeoff_gunship01
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 79 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias R_LAAT_land01
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 83 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_repGunship_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 84 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_repGunship_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 2 and 85 reference the same source file c:\windows\media\chord.wav. jedifighter_shift_up will alias eng_repGunship_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trocw.sfx
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias tie_fighter_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 5 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias tie_int_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias tie_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias wpn_tie_blaster_long
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 9 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_tieFighter_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 10 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_tieBomber_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 11 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_tieFighter_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 24 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias tie_bomber_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 29 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_takeoff_gunship01
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 30 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_takeoff_gunship02
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 31 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias R_LAAT_land01
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 37 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_repGunship_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 38 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_repGunship_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 39 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_repGunship_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 58 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_hi
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 59 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_mid
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 60 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_low
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 61 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 62 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 64 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias awing_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 74 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias xwing_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 75 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias xwing_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 77 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias xwing_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 78 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias wpn_xwing_blaster_fire
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 80 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_xwing_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 81 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_xwing_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 82 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_xwing_med_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 95 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias ywing_roll
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 96 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias ywing_shift_up
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 98 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias ywing_shift_down
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 99 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias wpn_ywing_blaster_fire
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 102 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_ywing_hi_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 103 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_ywing_low_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Warning : Files line 3 and 104 reference the same source file c:\windows\media\chord.wav. tie_shift_up will alias eng_ywing_mid_lp
- while munging C:\BF2_ModTools\data_TRO\Sound\worlds\tro\trogcw.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TRO\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TRO\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TRO\Sound\shell\shell.sfx