Page 1 of 1

Smoke from volcano?

Posted: Wed Apr 05, 2006 7:54 pm
by Big_rich
Alright, I've managed to make a working vocano with lava and all. But for the life of me cannot manage to get smoke belching from the center. I wonder how this is done. I need smoke without an object. I cannot use say, a fire pit . I created an odf:

smoke.odf

[GameObjectClass]

ClassLabel = "cloudcluster"
GeometryName = "editor_grasspatch.msh"


[Properties]

AttachEffect = "smoke_billow"

AttachToHardPoint = "hp_smoke"

smoke_billow is from mustafar effects folder. I've edited the effect to produce more and less particles with no luck. anyone have any ideas. I am VERY new to all this and would appreciate any and all help.

RE: Smoke from volcano?

Posted: Thu Apr 06, 2006 4:56 am
by Murdocr
http://www.saturnlabs.net/Tutorial_Lava ... ge_00.html

you might consider using this tut. it is for bf1 but still works for BF2. it should be just what you need.

Posted: Thu Apr 06, 2006 7:47 am
by Big_rich
yeah I did that and it still did not produce any smoke. Also,like I said I cannot use an viewable object because the center of the volcano is viewable by players. There are effects for smoke in the game, But the only thing in mustafar I can see that calls smoke effect is for panel destruction. Idk, unless there is a way to produce the rising smoke with a dusteffect, I just can seem to figure out any of the numbers in the dusteffect odf's.

Posted: Thu Apr 06, 2006 10:02 am
by Murdocr
C:\BF2_ModTools\assets\worlds\MUS\effects\smoke_billow. you might be able to use this. i don't know how though :D

Posted: Thu Apr 06, 2006 12:16 pm
by Big_rich
that's what I refrenced in the odf. But unfortunally it does not work. maybe if I set class label
to dusteffect. It might work. Idk. It baffles me. I'll work on it more when I get home.