Game freezes from a weapon [Solved]
Posted: Wed Jun 03, 2009 2:51 pm
by 501st_commander
Ok, i have this one unit and when i change the main weapon the game freezes. Is there a way to fix this? I'm not sure what files to post so here are every file i have for that unit and the weapon odf's i made,
odf's,
rep_inf_default_recon:
rep_inf_recon:
rep_weap_inf_reconrifle:
rep_weap_inf_reconrifle_ord
ak47:
ak47_ord:
and the rep_inf_recon.REQ
Is there anything wrong?
odf's,
rep_inf_default_recon:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
UnitType = "scout"
PointsToUnlock = 16
ScanningRange = 30.0
TransmitRange = 300.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_reconrifle"
WeaponAmmo = 10
WEAPONSECTION = 2
WeaponName = "ak47"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_haywiredetonator"
WeaponAmmo = 10
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 10
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "rep_weap_inf_mine_dispenser"
WeaponAmmo = 10
WeaponChannel = 1
WEAPONSECTION = 6
WeaponName = "rep_weap_Pulse_Grenade"
WeaponAmmo = 10
WeaponChannel = 1
WEAPONSECTION = 6
WeaponName = "rep_weap_award_rifle"
WeaponAmmo = 10
VOUnitType = 121
ClassParent = "rep_inf_default"
[Properties]
UnitType = "scout"
PointsToUnlock = 16
ScanningRange = 30.0
TransmitRange = 300.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_reconrifle"
WeaponAmmo = 10
WEAPONSECTION = 2
WeaponName = "ak47"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_haywiredetonator"
WeaponAmmo = 10
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 10
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "rep_weap_inf_mine_dispenser"
WeaponAmmo = 10
WeaponChannel = 1
WEAPONSECTION = 6
WeaponName = "rep_weap_Pulse_Grenade"
WeaponAmmo = 10
WeaponChannel = 1
WEAPONSECTION = 6
WeaponName = "rep_weap_award_rifle"
WeaponAmmo = 10
VOUnitType = 121
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_recon"
[Properties]
GeometryName = "rep_inf_atrt_driver"
GeometryLowRes = "rep_inf_feluciatrooper_low1"
FirstPerson = "REP\repatrtdrv;rep_1st_ATRT"
ClassParent = "rep_inf_default_recon"
[Properties]
GeometryName = "rep_inf_atrt_driver"
GeometryLowRes = "rep_inf_feluciatrooper_low1"
FirstPerson = "REP\repatrtdrv;rep_1st_ATRT"
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "rep_weap_inf_rifle.msh"
[Properties]
GeometryName = "rep_weap_inf_rifle"
HighResGeometry = "rep_1st_weap_inf_rifle"
OrdnanceName = "rep_weap_inf_reconrifle_ord"
FirePointName = "hp_fire"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "rep_weap_inf_rifle_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
ClassParent = "com_weap_inf_rifle"
GeometryName = "rep_weap_inf_rifle.msh"
[Properties]
GeometryName = "rep_weap_inf_rifle"
HighResGeometry = "rep_1st_weap_inf_rifle"
OrdnanceName = "rep_weap_inf_reconrifle_ord"
FirePointName = "hp_fire"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "rep_weap_inf_rifle_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_rifle_ord"
[Properties]
MaxDamage = "300.0"
LaserTexture = "com_sfx_laser_yellow"
LaserGlowColor = "42 249 42 100"
LightColor = "92 136 250 100"
LaserLength = "8"
LaserWidth = "0.50"
LightRadius = "2"
ClassParent = "com_weap_inf_rifle_ord"
[Properties]
MaxDamage = "300.0"
LaserTexture = "com_sfx_laser_yellow"
LaserGlowColor = "42 249 42 100"
LightColor = "92 136 250 100"
LaserLength = "8"
LaserWidth = "0.50"
LightRadius = "2"
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "ak47.msh"
[Properties]
GeometryName = "ak47"
HighResGeometry = "ak47"
OrdnanceName = "ak47_ord"
FirePointName = "hp_fire"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "rep_weap_inf_chaingun_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
ClassParent = "com_weap_inf_rifle"
GeometryName = "ak47.msh"
[Properties]
GeometryName = "ak47"
HighResGeometry = "ak47"
OrdnanceName = "ak47_ord"
FirePointName = "hp_fire"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "rep_weap_inf_chaingun_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_rifle_ord"
[Properties]
LaserTexture = "com_sfx_laser_yellow"
LaserGlowColor = "92 136 250 100"
LightColor = "92 136 250 100"
ClassParent = "com_weap_inf_rifle_ord"
[Properties]
LaserTexture = "com_sfx_laser_yellow"
LaserGlowColor = "92 136 250 100"
LightColor = "92 136 250 100"
and the rep_inf_recon.REQ
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"rep_inf_recon"
}
REQN
{
"texture"
"imp_inf_snowtrooper_pack"
}
}
{
REQN
{
"class"
"rep_inf_recon"
}
REQN
{
"texture"
"imp_inf_snowtrooper_pack"
}
}