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Problem

Posted: Fri Jul 25, 2008 9:27 am
by REivEN
Ok i don't know why but i can't get Rep's trooper with the Kama to work
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier mod_inf_ep3trooper has geometry collision

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10480)
Entity "rep_inf_ep3_rifleman" missing low res geometry "mds_inf_ep3trooper_low1"
here is the troopers Odf
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_rifleman"



[Properties]

ClothODF = "rep_inf_ep3sniper_cape"

GeometryName = "mod_inf_ep3trooper"
GeometryLowRes = "mds_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"

AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage"

VOUnitType = 121

Re: Problem

Posted: Fri Jul 25, 2008 9:29 am
by Culvar
Rename the lowrez geometry to rep_inf_ep3trooper_low1, Rep put a lowrez geometry in the ODF he didn't include

Re: Problem

Posted: Fri Jul 25, 2008 9:51 am
by REivEN
Man even with that it even don't works :|

Re: Problem

Posted: Fri Jul 25, 2008 10:53 am
by Culvar
Do you have rep_inf_ep3trooper_low1 in your side's Msh folder?

Re: Problem

Posted: Fri Jul 25, 2008 10:58 am
by REivEN
Yes

Re: Problem

Posted: Fri Jul 25, 2008 11:03 am
by Culvar
Is rep_inf_default_rifleman changed? Also hat does the BF2log say now?

Re: Problem

Posted: Fri Jul 25, 2008 11:05 am
by REivEN
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier mod_inf_ep3trooper has geometry collision

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10480)
Entity "rep_inf_ep3_rifleman" missing low res geometry "mds_inf_ep3trooper_low1"

Re: Problem

Posted: Fri Jul 25, 2008 11:19 am
by Culvar
According to the log it is still calling for mds_inf_ep3trooper_low1, It needs to be calling for rep_inf_ep3trooper_low1

Re: Problem

Posted: Fri Jul 25, 2008 12:02 pm
by REivEN
But i changed it to rep_ep3trooper_low1

Re: Problem

Posted: Fri Jul 25, 2008 12:05 pm
by Culvar
REivEN wrote:But i changed it to rep_ep3trooper_low1
Can you post the updated ODF?

Re: Problem

Posted: Fri Jul 25, 2008 12:11 pm
by tsurugi13
You need to edit the .odf so it calls the renamed .msh instead.

Re: Problem

Posted: Fri Jul 25, 2008 12:11 pm
by REivEN
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_rifleman"



[Properties]

ClothODF = "rep_inf_ep3sniper_cape"

GeometryName = "mod_inf_ep3trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"

AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage"

VOUnitType = 121

Re: Problem

Posted: Fri Jul 25, 2008 12:26 pm
by Culvar
It might've not munged right considering it's still looking for mds_inf_ep3trooper_low1 I'd say remunge rep.

Re: Problem

Posted: Sat Jul 26, 2008 12:45 am
by FragMe!
for a test you can also comment out the lowres geometry line that would stop it for looking for it for now and at least
you will be able to tell if the rest of the model works.

Re: Problem

Posted: Sat Jul 26, 2008 4:35 am
by REivEN
Yay Finnaly it works thanks for the help