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Kashyyyk: Jungle Outpost [Update 5/14]
Posted: Tue Aug 30, 2011 9:58 am
by yuke5
Okay, so I'm going to release my final version of Flooded Oil Refinery soon. What this really is an expansion of game modes to the actual map itself.
So far I've added:
A Swamp Commando for the Republic-
Loadout:
-Semi Auto DC-17 Blaster. (Far more accurate then fully auto.)
-A completely automatic shotgun.(But it has a ton of kick)
-Four grenades
-Two Health Packs
I made the Swamp Commando as a unit prepared for anything, unlockable after 12 points, replaced the clone commander.
BX-Droid Commando - unlockable after 12 points
This is kinetosimpetus's model, with Deviss's improved skin. I plan to change the skin to fit the surroundings though.
Loadout:
-Blade
-Rifle which fires in bursts
-Stealth
I have added a hunt mode of sort which pits the player as a Droid Commando against 20 wookies. Wookies get 10 points per kill, the Droid Commando gets two. Players are forced to play as the droid commando. This will evolve into a wave mode, I promise.
This will now be a wave mode where the hero is a republic swamp commando
I also plan to add a wave mode for Dark Times.
Speaking of Dark Times, my map supports it, as well as both eras of BFX now.
I also have added Archer 01's hero support script to all modes, including BFX.
One last game mode is campaign. I have two semi-formed plotlines in my head. One is as a Swamp Commando, fending off droid invaders, the other is as a droid commando/merc, stealthily assassinating clones, and then disguising as them, lowering the Republic defenses and finally staging an assault. I think the clone campaign would be easier to do, but the CIS would be far more fun and rewarding. I'll make a poll. Pictures coming soon.
BUGS TO SQUASH:
Locals which won't spawn.
^PROBLEM FIXED

^
Floating icons(easily fixable)
PICTURES:
NEW CUSTOM BX-COMMANDO DROID SKIN(although it's kinda crappy)
DARK TIMES GLAMOUR SHOTS
KOTOR PICTURES
BETA TESTERS WANTED
The map itself is nearing completion, but first I'd like to beta test to finish up everything. I still need to add some leaves and stuff, a couple plot devices for campaign, and elbow grease, but I just want to see and errors anyone else can find. I'd like the map to be polished, so be as nitpicky as possible. Who would like to beta?
BETA LIST:
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Tue Aug 30, 2011 11:00 am
by Cerfon Rournes
Nice plans. I really did like the last release of this map, and I am looking forward to the final release.

Re: [WIP]Flooded Oil Refinery FINAL
Posted: Tue Aug 30, 2011 11:12 am
by yuke5
Oh I forgot to mention, I'm adding wookies, but they're more or less part of the scenery. They're friendly to all units, and all units are friendly with them, so they don't interact at all. Also, they walk around in ruins of what was their homes on the exterior of the map, never actually going into the map where all the action takes place. I'm toying with the idea of taking a normal human body and applying a wookiee tga to it(along with fur and dreads) to simulate a young wookie. I've also placed a bunch of crouching cover hintnodes to simulate them cowering. These are meant to old and young wookiees who aren't fighting. The only problem is that I can't get them to spawn. But I'm working on it.
EDIT: Never mind, I got them working. It looks really cool.
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Tue Aug 30, 2011 12:43 pm
by Cerfon Rournes
^^Sounds cool!
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Tue Aug 30, 2011 1:03 pm
by [Padawan]Helkaan
I loved this maps, it proves you can make a great map even if this one is little. And the untis looks cool

Re: [WIP]Flooded Oil Refinery FINAL
Posted: Tue Aug 30, 2011 2:40 pm
by THEWULFMAN
This is a pretty interesting map, I'll be keeping an eye on it.
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Tue Aug 30, 2011 7:38 pm
by ShadowWing
So does the map have legit water (like on Yavin 4) or Kamino-style water?
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Tue Aug 30, 2011 7:43 pm
by CressAlbane
This map was great last time; I'm looking forward to the next iteration!
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Tue Aug 30, 2011 9:32 pm
by yuke5
ShadowWing wrote:So does the map have legit water (like on Yavin 4) or Kamino-style water?
It has legit water. It a series a platforms suspended closely above the water.
EDIT: I have decided I will make a wave mode, and it will be centered around a squad of swamp commandos. They will be aided by wookiees. Campaign will be from the BX-Commando Droid point of view because there aren't that many CIS campaign modes out there if any. Plus, I think it will be cool to snipe clones out of sight of republic sentries, then to have to retrieve their bodies, and infiltrate the map while trying not to be too close to republic forces. The BX-Commando would then place a communications jammer, subtley regroup with the CIS army lying in wait, and then assault the base. Then the Republic wave mode begins as a small group of clones are forced to fight off numerous droids, and unable to call for backup from command. I think the two modes would tie in very nicely.
EDIT2:
This is actually a request for help. My skinning is horrible and I was wondering is someone could dirty up the BX-Commando droid skin a little and show some jungle wear and tear. However, this is not necessary , but it would help create a coherent theme for the map. I currently have my own skin for the droid, but it looks a little crappy.
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Wed Aug 31, 2011 2:19 am
by Capitanloco6
yuke5 wrote:
This is actually a request for help. My skinning is horrible and I was wondering is someone could dirty up the BX-Commando droid skin a little and show some jungle wear and tear. However, this is not necessary , but it would help create a coherent theme for the map. I currently have my own skin for the droid, but it looks a little crappy.
If you send me a link to download the BX's .tga file, I could give it a try. I'm not an experienced Battlefront II skinner but I've done a lot of skins for Operation Genesis, and that combined with the photoshop classes I had in school gives me some notions of what to do and what to avoid.
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Wed Aug 31, 2011 1:42 pm
by kinetosimpetus
I've updated the base skin, so you may want to start with it instead of the one that's released, if yuke likes it better. I also have one I added rust to.
Rusted can be seen here:
clicky
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Wed Aug 31, 2011 6:56 pm
by yuke5
kinetosimpetus wrote:I've updated the base skin, so you may want to start with it instead of the one that's released, if yuke likes it better. I also have one I added rust to.
Rusted can be seen here:
clicky
Looks really cool!
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Wed Aug 31, 2011 7:10 pm
by kinetosimpetus
I decided to re-release it
HERE with all the new skins, FPM, anim/combo, rifle firesound.
Re: [WIP]Flooded Oil Refinery FINAL
Posted: Sun Sep 04, 2011 7:02 pm
by yuke5
UPDATE
Just finished adding hero assault to all three eras. The center cp is un-capturable and no one spawns from it, but you can change your class there. Pictures coming soon!
WOOKIEES!
HERO ASSAULT!
The wookiees are still under development btw. Many more game modes and enhancements coming up. I have a few surprises in store for you guys.
Re: [WIP]Flooded Oil Refinery FINAL(UPDATE, 9/4/2011)
Posted: Mon Sep 05, 2011 3:02 am
by [Padawan]Helkaan
Do you plan on using the stock SWBF2 wookies or the ones made by Crichton/SWBF1 ones?
Re: [WIP]Flooded Oil Refinery FINAL(UPDATE, 9/4/2011)
Posted: Mon Sep 05, 2011 4:09 am
by Ginev
Hey nice.I love the first picture with the green clone trooper.Where you get that skin?

Re: [WIP]Flooded Oil Refinery FINAL(UPDATE, 9/4/2011)
Posted: Mon Sep 05, 2011 10:37 am
by MidnightSpirit
Wow this map looks amazing!
I like the skin and weapons for the Swamp Commando.
I also like the idea of the CIS campaign that is something i would definitely play.
Keep up the good work.
Re: [WIP]Flooded Oil Refinery FINAL(UPDATE, 9/4/2011)
Posted: Tue Sep 06, 2011 12:30 am
by yuke5
Okay, at this point I would like any suggestions people have. Anything possible is on the table, whether you want something added to the map itself, campaign ideas, whatever. I would like this last iteration to make a lot of people happy, so anything anyone wants, just let me know.
P.S.
Please nothing like:
"Cn U mKe teh fgiht undah watah plz?"
Sorry, I just wanted to make that clear.
Re: [WIP]Flooded Oil Refinery FINAL(UPDATE, 9/4/2011)
Posted: Tue Sep 06, 2011 12:49 am
by Marth8880
Is there a working sound stream for the rain (and thunder if there is any)?
Re: [WIP]Flooded Oil Refinery FINAL(UPDATE, 9/4/2011)
Posted: Tue Sep 06, 2011 1:10 am
by yuke5
Marth8880 wrote:Is there a working sound stream for the rain (and thunder if there is any)?
Good point, I'll get on that. I just load the sound files in my LUA and call for it in my fx odf, right?
EDIT: I can't seem to get this working. I'll poke around and see what I can find out.